Media Servers for Lighting Programmers: A Comprehensive Guide to Working with Digital Lighting - Vickie Claiborne
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Résumé :
Media Servers for Lighting Programmers is the reference guide for lighting programmers working with media servers - the show control devices that control and manipulate video, audio, lighting, and projection content that have exploded onto the scene, becoming the industry standard for live event productions, TV, and theatre performances. This book contains all the information you need to know to work effectively with these devices, beginning with coverage of the most common video equipment a lighting programmer encounters when using a media server - including terminology and descriptions - and continuing on with more advanced topics that include patching a media server on a lighting console, setting up the lighting console for use with a media server, and accessing the features of the media server via a lighting console. The book also features a look at the newest types of digital lighting servers and products. This book contains: * Never-before-published information grounded in author Vickie Claiborne's extensive knowledge and experience * Covers newest types of digital lighting servers and products including media servers, software, and LED products designed to be used with video * Companion website with additional resources and links to additional articles on PLSN
Biographie:
Vickie Claiborne is a Lighting and Digital Media Production Specialist for PRG Las Vegas. Her background in Lighting Design & Programming, Digital Media Design and Programming, and Lighting Console Training spans 20 years in the lighting industry. Vickie is also is a contributing writer for PLSN magazine covering topics on Digital Media and programming.
Sommaire:
TABLE OF CONTENTS INTRODUCTION: WHAT IS A MEDIA SERVER? A BIT ABOUT ME CHAPTER 1: HOW DID WE GET HERE? A BRIEF LOOK AT THE BEGINNINGS OF DIGITAL LIGHTING CHAPTER 2: WHY DO LDS WANT TO CONTROL VIDEO FROM A LIGHTING CONSOLE? CHAPTER 3: CONVERGENCE & THE ROLE OF THE LIGHTING PROGRAMMER CHAPTER 4: GETTING FAMILIAR WITH HARDWARE CHAPTER 5: WHAT DOES THAT PIECE OF EQUIPMENT DO? CHAPTER 6: PROGRAMMING A MEDIA SERVER FROM A LIGHTING CONSOLE CHAPTER 7: IT'S ALL ABOUT THE CONTENT CHAPTER 8: OPTIMIZING CONTENT PLAYBACK FROM THE CONSOLE CHAPTER 9: CONTENT GONE WILD: UNEXPECTED PLAYBACK RESULTS CHAPTER 10: VIDEO EDITING APPLICATIONS CHAPTER 11: VIDEO COPYRIGHT LAWS CHAPTER 12: PREPARING FOR A SHOW CHAPTER 13: NETWORKING SERVERS CHAPTER 14: STREAMING VIDEO CHAPTER 15: MANAGING CONTENT ACROSS MULTIPLE OUTPUTS CHAPTER 16: CREATIVE RASTER PLANNING CHAPTER 17: SYNCHRONIZING FRAMES CHAPTER 18: 3D OBJECTS CHAPTER 19: MULTI-DIMENSIONAL CONTROLS CHAPTER 20: PIXEL MAPPING CHAPTER 21: USING AUDIO WITH MEDIA SERVERS CHAPTER 22: TIMECODE, MIDI, AND TOUCH OSC CHAPTER 23: THE EVOLUTION OF SERVERS CHAPTER 24: INSIDE A VIRTUAL ENVIRONMENT CHAPTER 25: DMX CONTROLLED DIGITAL LIGHTING CHAPTER 26: LED DISPLAY DEVICES CONCLUSION: EMBRACING NEW TECHNOLOGY APPENDIX A: PREPPING FOR A SHOW: NYE LAS VEGAS APPENDIX B: COMMON TROUBLESHOOTING APPENDIX C: GLOSSARY APPENDIX D: DIGITAL LIGHTING, CONSOLES, AND MEDIA SERVERS
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