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Présentation Fundamental Algorithms For Computer Graphics Format Broché
- Livre Littérature Générale
Résumé :
This Study Edition reprint of a popular NATO ASI volume is for students and researchers in computer graphics and its applications. The algorithms presented are well established and still timely and relevant....
Sommaire:
Section 1. Line and Area Algorithms.- Invited Papers.- Theoretical and Linguistic Methods for Describing Straight Lines.- Run Length Slice Algorithm for Incremental Lines.- The Relationship between Euclid's Algorithm and Run-Length Encoding.- Antialiasing in Practice.- Submitted Papers.- An Application of Euclid's Algorithm to Drawing Straight Lines.- The Accuracy of the Digital Representation of a Straight Line.- Experience in Practical Implementation of Boundary-Defined Area Fill.- The Implementation of Fill Area for GKS.- A Simple Algorithm for Determining whether a Point Resides within an Arbitrarily Shaped Polygon.- Section 2. Arcs, Circles and Conics.- Invited Papers.- Algorithms for Circular Arc Generation.- Algorithms of Conic Generation.- Submitted Papers.- A High-Precision Digital Differential Analyzer for Circle Generation.- An Ellipse-Drawing Algorithm for Raster Displays.- An Algorithm for Determining the Draw Start Point of a Hyperbola given the System Direction of Draw and the Coordinates of the Video Window.- Section 3. Curves and Curve Drawing.- Invited Papers.- A Review of Curve Drawing Algorithms.- Methods for Drawing Curves.- Submitted Paper.- Generation of ?-Spline Curves using a Recurrence Relation.- Section 4. Character Generation and Display.- Invited Papers.- Character Generation and Display.- Font Information and Device-Independent Output.- Section 5. Contouring and Surface Drawing.- Invited Papers.- Contouring - the State of the Art.- A Review of Geostatistical Techniques for Contouring.- Algorithms for Three-Dimensional Interpolation between Planar Slices.- Submitted Papers.- GENSURF: A System forGeneral Surface Definition and Manipulation.- An Interesting Modification to the Bresenham Algorithm for Hidden-Line Solution.- Efficient Hidden Line Removal for Surface Plots Utilising Raster Graphics.- Section 6. Hardware Architectures and Algorithms.- Invited papers.- Graphics Software Standards and their Evolution with Hardware Algorithms.- Hardware Enhancements for Raster Graphics.- Systolic Array Architectures for High Performance CAD/CAM Workstations.- Parallel Architectures for High Performance Graphics Systems.- Section 7. Computational Geometry and CAD.- Invited Paper.- Computational Geometry in Practice.- Submitted Papers.- An Algorithm for Direct Display of CSG Objects by Spatial Subdivision.- Computational Geometry and Prolog.- Subdivision Techniques for Processing Geometric Objects.- Section 8. Theoretical Aspects and Models.- Invited Papers.- Random Fractal Forgeries.- The Algebra of Algorithms.- Theoretical Considerations in Algorithm Design.- Technology for the Protection of Graphics Algorithms.- Spatial Concepts in 3D.- Submitted Papers.- Shortest Paths in 3-Space, Voronoi Diagrams with Barriers, and Related Complexity and Algebraic Issues.- Geometric Data Structures for Computer Graphics.- A Model for Raster Graphics Language Primitives.- Theoretical Framework for Shape Representation and Analysis.- Section 9. Human-Computer Interface Issues.- Invited Papers.- Aspects of Human Machine Interface.- Visual Perception and Computer Graphics.- Section 10. Computer Animation.- Invited Paper.- Object and Movement Description Techniques for Animation - An Informal Review.- Scientific Organising Committee.- Lecturers.-Participants.
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