Personnaliser

OK

Durée limitée Jardin et Bricolage : 10€, 20€ ou 100€ offerts* dès 69€, 149€ ou 999€ d'achat !

En profiter

Learning C# by Programming Games - Fokker, Jeroen D.

Note : 0

0 avis
  • Soyez le premier à donner un avis

Vous en avez un à vendre ?

Vendez-le-vôtre
Filtrer par :

78,73 €

Produit Neuf

  • Ou 19,68 € /mois

    • Livraison à 0,01 €
    Voir les modes de livraison

    rarewaves-uk

    PRO Vendeur favori

    4,8/5 sur + de 1 000 ventes

    Expédition rapide et soignée depuis l`Angleterre - Délai de livraison: entre 10 et 20 jours ouvrés.

    Nos autres offres

    • 89,73 €

      Produit Neuf

      Ou 22,43 € /mois

      • Livraison à 0,01 €
      • Livré entre le 27 juillet et le 8 août
      Voir les modes de livraison

      Brand new, In English, Fast shipping from London, UK; Tout neuf, en anglais, expédition rapide depuis Londres, Royaume-Uni;ria9783642365799_dbm

      Voir le détail de l'annonce 
    • 166,90 €

      Produit Neuf

      Ou 41,73 € /mois

      • Livraison : 25,00 €
      • Livré entre le 8 et le 13 août
      Voir les modes de livraison
      4,8/5 sur + de 1 000 ventes

      Apres acceptation de la commande, le delai moyen d'expedition depuis le Japon est de 48 heures. Le delai moyen de livraison est de 3 a 4 semaines. En cas de circonstances exceptionnelles, les delais peuvent s'etendre jusqu'à 2 mois.

      Voir le détail de l'annonce 
    Publicité
     
    Vous avez choisi le retrait chez le vendeur à
    • Payez directement sur Rakuten (CB, PayPal, 4xCB...)
    • Récupérez le produit directement chez le vendeur
    • Rakuten vous rembourse en cas de problème

    Gratuit et sans engagement

    Félicitations !

    Nous sommes heureux de vous compter parmi nos membres du Club Rakuten !

    En savoir plus

    Retour

    Horaires

        Note :


        Avis sur Learning C# By Programming Games Format Relié  - Livre Informatique

        Note : 0 0 avis sur Learning C# By Programming Games Format Relié  - Livre Informatique

        Les avis publiés font l'objet d'un contrôle automatisé de Rakuten.


        Présentation Learning C# By Programming Games Format Relié

         - Livre Informatique

        Livre Informatique - Fokker, Jeroen D. - 01/06/2013 - Relié - Langue : Anglais

        . .

      • Auteur(s) : Fokker, Jeroen D. - Egges, Arjan - Overmars, Mark H.
      • Editeur : Springer-Verlag Gmbh
      • Langue : Anglais
      • Parution : 01/06/2013
      • Format : Moyen, de 350g à 1kg
      • Nombre de pages : 468
      • Expédition : 863
      • Dimensions : 24.1 x 16.0 x 3.1
      • ISBN : 3642365795



      • Résumé :
        Developing computer games is a perfect way to learn how to program in modern programming languages. This book teaches how to program in C# through the creation of computer games ? and without requiring any previous programming experience. Contrary to most programming books, Egges, Fokker and Overmars do not organize the presentation according to programming language constructs, but instead use the structure and elements of computer games as a framework. For instance, there are chapters on dealing with player input, game objects, game worlds, game states, levels, animation, physics, and intelligence. The reader will be guided through the development of four games showing the various aspects of game development. Starting with a simple shooting game, the authors move on to puzzle games consisting of multiple levels, and conclude the book by developing a full-fledged platform game with animation, game physics, and intelligent enemies. They show a number of commonly used techniques in games, such as drawing layers of sprites, rotating, scaling and animating sprites, showing a heads-up display, dealing with physics, handling interaction between game objects, and creating pleasing visual effects such as snow or glitter. At the same time, they provide a thorough introduction to C# and object-oriented programming, introducing step by step important aspects of programming in general, including many programming constructs and idioms, syntax diagrams, collections, and exception handling.The book is also designed to be used as a basis for a game-oriented programming course. For each part, there are concluding exercises and challenges, which are generally more complex programming endeavors. Lots of supplementary materials for organizing such a course are available on the accompanying web site http://www.csharpprogramminggames.com, including installation instructions, solutions to the exercises, software installation instructions, game sprites and sounds.

        Biographie:

        Arjan Egges is an associate professor in the Games and Virtual Worlds group in the Department of Information and Computing Sciences at Utrecht University in the Netherlands. Heading the Motion Capture Lab there, his current research focuses on the integration of motion capture animation into navigation and object manipulation tasks. He regularly teaches various courses related to games and computer animation, and recently designed the new introductory programming course for the university's new Game Technology bachelor program, using C# as the language of choice.

        Jeroen Fokker is an assistant professor in the Software Technology group at Utrecht University. As the director of education, he is responsible for the undergraduate programs in Computer Science and Information Science. He has been teaching introductory programming courses for over 20 years, using C++, Haskell, Java, and C#, as well as courses on compiler construction.

        Mark H. Overmars is a full professor in computer science at Utrecht University. Here he has done research into computational geometry, robotics, and game technology. Mark is responsible for the Game Technology educational program at Utrecht University. Furthermore, he is the author of the Game Maker software package, originally designed as a tool to teach children about the basics of object-oriented design and to raise their interest in computer science. The package, though, has developed into a full-blown authoring package for games used in education by amateurs and by professional game developers. Mark was named as one of the top 50 influential people in game development by the U.S. magazine GameDeveloper in 2010.

        Sommaire:
        Part I Getting Started.- Building Your First Game Application.- Programming.- Game Programming Basics.- Creating a Game World.- Part II Creating Colorful Games.- Knowing what the Player is Doing.- Reacting to Player Input.- Basic Game Objects.- Adding Interaction.- A Limited Number of Lives.- Organizing Game Objects.- Finishing the Game.- Part III Structures and Patterns.- Collections of Game Objects.- Fullscreen Games.- Game Objects in a Structure.- Redesigning the Game World.- Gameplay Programming.- Game States.- Finishing the Game.- Part IV Making Your Games Appealing.- Sprite Sheets.- Menus and Settings.- Game State Management.- Loading Levels from Files.- Pairing the Penguins.- Finishing the Game.- Part V Animation and Complexity.- Creating the Main Game Structure.- Animation.- Game Physics.- Intelligent Enemies.- Adding Player Interaction.- Finishing the Game.

        Détails de conformité du produit

        Consulter les détails de conformité de ce produit (

        Personne responsable dans l'UE

        )
        Le choixNeuf et occasion
        Minimum5% remboursés
        Le service clientsÀ votre écoute
        LinkedinFacebookTwitterInstagramYoutubePinterestTiktok
        visavisa
        mastercardmastercard
        klarnaklarna
        paypalpaypal
        floafloa
        americanexpressamericanexpress
        Rakuten Logo
        • Rakuten Kobo
        • Rakuten TV
        • Rakuten Viber
        • Rakuten Viki
        • Plus de services
        • À propos de Rakuten
        Rakuten.com