Personnaliser

OK

Unreal Engine 4 Scripting with C++ Cookbook - Sherif, William

Note : 0

0 avis
  • Soyez le premier à donner un avis

Vous en avez un à vendre ?

Vendez-le-vôtre
Filtrer par :
Neuf (1)
Occasion (1)
Reconditionné

35,00 €

Occasion · Très Bon État

  • Ou 8,75 € /mois

  • Disponible en retrait gratuit chez le vendeur (Sully-la-chapelle) (45)

    • Livraison : 3,49 €
    Voir les modes de livraison

    Ltot45

    Particulier Vendeur favori

    5/5 sur 281 ventes

    Livre en très bon état

    Nos autres offres

    • 64,97 €

      Produit Neuf

      Ou 16,24 € /mois

      • Livraison à 0,01 €
      • Livré entre le 29 avril et le 6 mai
      Voir les modes de livraison

      Brand new, In English, Fast shipping from London, UK; Tout neuf, en anglais, expédition rapide depuis Londres, Royaume-Uni;ria9781785885549_dbm

    Publicité
     
    Vous avez choisi le retrait chez le vendeur à
    • Payez directement sur Rakuten (CB, PayPal, 4xCB...)
    • Récupérez le produit directement chez le vendeur
    • Rakuten vous rembourse en cas de problème

    Gratuit et sans engagement

    Félicitations !

    Nous sommes heureux de vous compter parmi nos membres du Club Rakuten !

    En savoir plus

    Retour

    Horaires

        Note :


        Avis sur Unreal Engine 4 Scripting With C++ Cookbook Format Broché  - Livre Encyclopédies, Dictionnaires

        Note : 0 0 avis sur Unreal Engine 4 Scripting With C++ Cookbook Format Broché  - Livre Encyclopédies, Dictionnaires

        Les avis publiés font l'objet d'un contrôle automatisé de Rakuten.


        Présentation Unreal Engine 4 Scripting With C++ Cookbook Format Broché

         - Livre Encyclopédies, Dictionnaires

        Livre Encyclopédies, Dictionnaires - Sherif, William - 01/10/2016 - Broché - Langue : Anglais

        . .

      • Auteur(s) : Sherif, William - Whittle, Stephen
      • Editeur : Packt Publishing
      • Langue : Anglais
      • Parution : 01/10/2016
      • Format : Moyen, de 350g à 1kg
      • Nombre de pages : 452
      • Expédition : 838
      • Dimensions : 23.5 x 19.1 x 2.5
      • ISBN : 1785885545



      • Résumé :
        Get the best out of your games by scripting them using UE4


        Key FeaturesA straightforward and easy-to-follow format
        A selection of the most important tasks and problems
        Carefully organized instructions to solve problems efficiently
        Clear explanations of what you did
        Solutions that can be applied to solve real-world problems




        Book Description
        Unreal Engine 4 (UE4) is a complete suite of game development tools made by game developers, for game developers. With more than 100 practical recipes, this book is a guide showcasing techniques to use the power of C++ scripting while developing games with UE4. It will start with adding and editing C++ classes from within the Unreal Editor. It will delve into one of Unreal's primary strengths, the ability for designers to customize programmer-developed actors and components. It will help you understand the benefits of when and how to use C++ as the scripting tool. With a blend of task-oriented recipes, this book will provide actionable information about scripting games with UE4, and manipulating the game and the development environment using C++. Towards the end of the book, you will be empowered to become a top-notch developer with Unreal Engine 4 using C++ as the scripting language.
        What you will learnBuild function libraries (Blueprints) containing reusable code to reduce upkeep
        Move low-level functions from Blueprint into C++ to improve performance
        Abstract away complex implementation details to simplify designer workflows
        Incorporate existing libraries into your game to add extra functionality such as hardware integration
        Implement AI tasks and behaviors in Blueprints and C++
        Generate data to control the appearance and content of UI elements


        Who this book is for:
        ?This book is intended for game developers who understand the fundamentals of game design and C++ and would like to incorporate native code into the games they make with Unreal. They will be programmers who want to extend the engine, or implement systems and Actors that allow designers control and flexibility when building levels.

        Biographie:
        William Sherif is a C++ programmer with more than eight years' experience in the programming world, ranging from game programming to web programming. He also worked as a university course instructor (sessional) for seven years. Additionally, he released several apps on the iTunes store, including Strum and MARSHALL OF THE ELITE SQUADRON. In the past, he has won acclaim for delivering course material in an easy-to-understand manner.

        Détails de conformité du produit

        Consulter les détails de conformité de ce produit (

        Personne responsable dans l'UE

        )
        Le choixNeuf et occasion
        Minimum5% remboursés
        La sécuritéSatisfait ou remboursé
        Le service clientsÀ votre écoute
        LinkedinFacebookTwitterInstagramYoutubePinterestTiktok
        visavisa
        mastercardmastercard
        klarnaklarna
        paypalpaypal
        floafloa
        americanexpressamericanexpress
        Rakuten Logo
        • Rakuten Kobo
        • Rakuten TV
        • Rakuten Viber
        • Rakuten Viki
        • Plus de services
        • À propos de Rakuten
        Rakuten.com