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Multi-Threaded Programming in C++ - Mark Walmsley

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      Présentation Multi - Threaded Programming In C++ de Mark Walmsley

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      Livre - Mark Walmsley - 01/11/1999 - Langue : Anglais

      . .

    • Auteur(s) : Mark Walmsley
    • Editeur : Springer Verlag Gmbh
    • Langue : Anglais
    • Parution : 01/11/1999
    • Nombre de pages : 223
    • Expédition : 508
    • Dimensions : 23.6 x 15.6 x 1.7
    • ISBN : 1852331461



    • Résumé :
      This is a clear introduction to the basic concepts of multi-threadingcomplemented by a detailed description of the multi-threading facilities available under the UNIX and Windows operating systems. The implementation mechanisms are hidden within C++ classes, which then provide standardized interfaces to the functionality. With traditional single-threaded programming, objects serve as passive repositories of functionality that are invoked by external codemulti-threading allows objects to become active entities that independently perform their own processing.

      Sommaire:
      Introduction: Single-Threaded Programming. Multi-Threaded Programming. Thread Synchronization. Programming in C++. Multi-Threading Implementations. Summary.- Threads: Thread Scheduling. Thread Environment. The THREAD Class. The Hello Program. UNIX Implementation. Windows Implementation. Summary.- Mutexes: Why Synchronize? Mutex Mechanics. The MUTEX Class. Using Mutexes. Atomic Operations. The ATOMIC Class. Inter-Thread Communication. State Transitions. Snapshots. UNIX Implementation. Windows Implementation. Summary.- Events: Event Basics. The EVENT Class. Using Events. The BUFFER Class. The TIC TAC TOE Class. UNIX Implementation. Windows Implementation. Summary.- Semaphores: Synchronization Patterns. The SYNCH Class. The SEMAPHORE Class. The POOL Class. The PIPELINE Class. The ARBITRATOR Class. UNIX Implementation. Windows Implementation. Summary.- Objects: Passive and Active Objects. The TRANSFER Class. Passive MUX Sender. Active DEMUX Receiver. Active MUX Sender. Summary.- Keys: Thread-Specific Storage. The KEY Class. Thread Identifiers. One-Time Initialization. The ONCE Class. UNIX Implementation. Windows Implementation. Summary.- Multiple Mutexes: Deadlocking Threads. Avoiding Deadlock. The RECURSIVE MUTEX Class. The TIMER Class. The CLOCK Class. Summary.- Multiple Events: Multiple Events. The MULTI EVENT Class. Random Event Monitoring. The HELLO Class. UNIX Implementation. Generic Implementation. Windows Implementation. Summary.- Distributed Computing: Network Communications. The CHANNEL Class. Packets and Streams. The STREAM Class. Database Queries. The QUERY Class. The DATABASE Class. Building the Application. Summary.- Postscript.- Index.

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