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Shaw, Z: Learn Python the Hard Way -

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      Présentation Shaw, Z: Learn Python The Hard Way Format Broché

       - Livre

      Livre - 01/10/2013 - Broché

      . .

    • Editeur : Addison Wesley
    • Parution : 01/10/2013
    • Format : Moyen, de 350g à 1kg
    • Nombre de pages : 320
    • Expédition : 528
    • Dimensions : 23.1 x 17.7 x 2.0
    • ISBN : 0321884914



    • Résumé :

      Master Python and become a programmer-even if you never thought you could! This breakthrough book and CD can help practically anyone get started in programming. It's called The Hard Way, but it's really quite simple. What's hard is this: it requires discipline, practice, and persistence. Zed A. Shaw teaches the Python programming language through a series of 52 brilliantly-crafted exercises-all formatted consistently, and most no longer than two pages (including extra credit). Just read each exercise, type in its sample code precisely (no copy-and-paste!), and make the programs run. As you read, type, fix your mistakes, and watch the results, you'll learn how software works, how programming works, what good programs look like, and how to read, write, and see code. You'll discover how to spot crucial differences that fundamentally affect program behavior, and you'll learn everything you need to know about Python logic, input/output, variables, and functions. Above all, you'll learn the attention to detail that is indispensable to successful programming (and so much else in life). At first, yes, it can be difficult. But it gets easier. And Shaw offers plenty of extra guidance and insight through 5+ full hours of teaching video on the accompanying CD. As Shaw's thousands of online readers and fans will attest, the moment will come when you just get it-and that moment feels great. Nothing important comes without discipline, practice, and persistence. But, with Learn Python the Hard Way, readers who bring those qualities to programming will master it-and they will reap the rewards, both personally and in their careers.

      Sommaire:
      Preface: The Hard Way Is Easier Exercise 0: The Setup Exercise 1: A Good First Program Exercise 2: Comments and Pound Characters Exercise 3: Numbers and Math Exercise 4: Variables and Names Exercise 5: More Variables and Printing Exercise 6: Strings and Text Exercise 7: More Printing Exercise 8: Printing, Printing Exercise 9: Printing, Printing, Printing Exercise 10: What Was That? Exercise 11: Asking Questions Exercise 12: Prompting People Exercise 13: Parameters, Unpacking, Variables Exercise 14: Prompting and Passing Exercise 15: Reading Files Exercise 16: Reading and Writing Files Exercise 17: More Files Exercise 18: Names, Variables, Code, Functions Exercise 19: Functions and Variables Exercise 20: Functions and Files Exercise 21: Functions Can Return Something Exercise 22: What Do You Know So Far? Exercise 23: Read Some Code Exercise 24: More Practice Exercise 25: Even More Practice Exercise 26: Congratulations, Take a Test! Exercise 27: Memorizing Logic Exercise 28: Boolean Practice Exercise 29: What If Exercise 30: Else and If Exercise 31: Making Decisions Exercise 32: Loops and Lists Exercise 33: While Loops Exercise 34: Accessing Elements of Lists Exercise 35: Branches and Functions Exercise 36: Designing and Debugging Exercise 37: Symbol Review Exercise 38: Doing Things to Lists Exercise 39: Dictionaries, Oh Lovely Dictionaries Exercise 40: Modules, Classes, and Objects Exercise 41: Learning to Speak Object Oriented Exercise 42: Is-A, Has-A, Objects, and Classes Exercise 43: Basic Object Oriented Analysis and Design Exercise 44: Inheritance versus Composition Exercise 45: You Make a Game Exercise 46: A Project Skeleton Exercise 47: Automated Testing Exercise 48: Advanced User Input Exercise 49: Making Sentences Exercise 50: Your First Website Exercise 51: Getting Input from a Browser Exercise 52: The Start of Your Web Game Next Steps Advice from an Old Programmer Appendix A: Command Line Crash Course Index

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