Interactive Stories and Video Game Art - Chris Solarski
- Format: Broché Voir le descriptif
Vous en avez un à vendre ?
Vendez-le-vôtre44,86 €
Occasion · Très Bon État
Ou 11,22 € /mois
- Livraison GRATUITE
- Livré entre le 30 avril et le 4 mai
Nos autres offres
-
128,22 €
Produit Neuf
Ou 32,06 € /mois
- Livraison : 25,00 €
- Livré entre le 18 et le 23 mai
- Payez directement sur Rakuten (CB, PayPal, 4xCB...)
- Récupérez le produit directement chez le vendeur
- Rakuten vous rembourse en cas de problème
Gratuit et sans engagement
Félicitations !
Nous sommes heureux de vous compter parmi nos membres du Club Rakuten !
TROUVER UN MAGASIN
Retour
Avis sur Interactive Stories And Video Game Art de Chris Solarski Format Broché - Livre Encyclopédies, Dictionnaires
0 avis sur Interactive Stories And Video Game Art de Chris Solarski Format Broché - Livre Encyclopédies, Dictionnaires
Les avis publiés font l'objet d'un contrôle automatisé de Rakuten.
-
Art Of Modern Rock
2 avis
Occasion dès 50,00 €
-
Mobilier Art Deco
Occasion dès 47,00 €
-
Bernard Frize: Longues Lignes (Souvent Fermees)
Occasion dès 55,99 €
-
My Favorite Thing Is Monsters
1 avis
Neuf dès 50,53 €
-
Bmw R1200 Twins (04 - 09) Haynes Repair Manual
Neuf dès 45,11 €
Occasion dès 80,99 €
-
The Bat In My Pocket: A Memorable Friendship
Occasion dès 24,71 €
-
The Rare Record Price Guide 2026
Neuf dès 44,66 €
-
Sedum: Cultivated Stonecrops
Occasion dès 34,51 €
-
Fleet Tactics And Naval Operations, Third Edition
Neuf dès 39,33 €
-
Shakespeare Comes To Broadmoor
Neuf dès 40,41 €
-
Complete Ielts Bands 6.5-7.5 Workbook Without Answers With Audio Cd
Neuf dès 38,71 €
-
Phenomenology Of Spirit
Neuf dès 48,69 €
Occasion dès 37,32 €
-
Tour Auto - 25e Édition
1 avis
Neuf dès 59,00 €
Occasion dès 35,40 €
-
Videotapes From Hell
Neuf dès 32,00 €
-
Under The Banner Of Concern
Neuf dès 32,31 €
-
The Climbing Bible: Practical Exercises
Neuf dès 29,63 €
-
Warehouse Management
Neuf dès 66,26 €
-
Storm Chasing Handbook, 2nd. Ed.
Neuf dès 64,46 €
-
Dosso Dossi: Court Painter In Renaissance Ferrara
Occasion dès 55,00 €
-
Dc Finest: Superman: Kryptonite Nevermore
Neuf dès 39,19 €
Produits similaires
Présentation Interactive Stories And Video Game Art de Chris Solarski Format Broché
- Livre Encyclopédies, Dictionnaires
Résumé : The success of storytelling in games depends on the entire development team-game designers, artists, writers, programmers and musicians, etc.-working harmoniously together towards a singular artistic vision. Interactive Stories and Video Game Art is first to define a common design language for understanding and orchestrating interactive masterpieces using techniques inherited from the rich history of art and craftsmanship that games build upon. Case studies of hit games like The Last of Us, Journey, and Minecraft illustrate the vital components needed to create emotionally-complex stories that are mindful of gaming's principal relationship between player actions and video game aesthetics. This book is for developers of video games and virtual reality, filmmakers, gamification and transmedia experts, and everybody else interested in experiencing resonant and meaningful interactive stories. Key Features:
...
Biographie: CHRIS SOLARSKI is an artist-game designer and author of the seminal book, Drawing Basics and Video Game Art: Classic to Cutting-Edge Art Techniques for Winning Game Design (Watson-Guptill 2012), which has been translated into Japanese and Korean. Chris' professional background-which mixes game art development at Sony Computer Entertainment and fine art figurative painting-has led him to lecture on emotions and storytelling in video games at international events including the Smithsonian Museum's landmark The Art of Video Games exhibition, SXSW, Game Developers Conference, and FMX. Chris' personal projects at Solarski Studio continue to explore the intersections between video games, classical art and film to develop new forms of player interaction and emotionally-rich experiences in games.
Sommaire: Chapter 1 Character Shapes and Poses Chapter 2 Character Animations Chapter 3 Environment Shapes Chapter 4 Pathways Chapter 5 Framing Chapter 6 Player Gestures Chapter 7 Transitions in Games Chapter 8 Transitions With Cutscenes Chapter 9 Reiteration of Context Chapter 10 Transition Hazards Chapter 11 Transitions Without Cutscenes Chapter 12 Transitions in Open World Games.
Détails de conformité du produit
Personne responsable dans l'UE