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Beginning Android 4 - Grant Allen

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        Présentation Beginning Android 4 de Grant Allen Format Broché

         - Livre Informatique

        Livre Informatique - Grant Allen - 01/12/2011 - Broché - Langue : Anglais

        . .

      • Auteur(s) : Grant Allen - Mark Murphy
      • Editeur : Apress L.P.
      • Langue : Anglais
      • Parution : 01/12/2011
      • Format : Moyen, de 350g à 1kg
      • Nombre de pages : 604
      • Expédition : 1060
      • Dimensions : 23.6 x 18.9 x 3.5
      • ISBN : 1430239840



      • Résumé :

        Beginning Android 4 is an update to Beginning Android 3, originally written by Mark Murphy. It is your first step on the path to creating marketable apps for the burgeoning Android Market, Amazon's Android Appstore, and more. Google's Android operating-system has taken the industry by storm, going from its humble beginnings as a smartphone operating system to its current status as a platform for apps that run across a gamut of devices from phones to tablets to netbooks to televisions, and the list is sure to grow.

        Smart developers are not sitting idly by in the stands, but are jumping into the game of creating innovative and salable applications for this fast-growing, mobile- and consumer-device platform. If you're not in the game yet, now is your chance!

        Beginning Android 4 is fresh with details on the latest iteration of the Android platform. Begin at the beginning by installing the tools and compiling a skeleton app. Move through creating layouts, employing widgets, taking user input, and giving back results. Soon you'll be creating innovative applications involving multi-touch, multi-tasking, location-based feature sets using GPS.

        You'll be drawing data live from the Internet using web services and delighting your customers with life-enhancing apps. Not since the PC era first began has there been this much opportunity for the common developer. What are you waiting for? Grab your copy of Beginning Android 4 and get started!

        Biographie:
        Mark Murphy is the founder of CommonsWare and the author of The Busy Coder's Guide to Android Development. A three-time entrepreneur, his experience ranges from consulting on open source and collaborative development for Fortune 500 companies to application development on just about anything smaller than a mainframe. He has been a software developer for over 25 years, working on platforms ranging from the TRS-80 to the latest crop of mobile devices. A polished speaker, Mark has delivered conference presentations and training sessions on a wide array of topics internationally. Mark writes the Building Droids column for AndroidGuys and the Android Angle column for NetworkWorld. Outside of CommonsWare, Mark has an avid interest in how the Internet will play a role in citizen involvement with politics and government. He is a contributor to the Rebooting America essay collection, and his personal blog features many posts discussing cooperative democracy.

        Sommaire:

        1. The Big Picture
        2. How to Get Started
        3. Your First Android Project
        4. Examining Your First Project
        5. A Bit About Eclipse
        6. Enhancing Your First Project
        7. Rewriting Your First Project
        8. Using XML-Based Layouts
        9. Employing Basic Widgets
        10. Working with Containers
        11. The Input Method Framework
        12. Using Selection Widgets
        13. Getting Fancy with Lists
        14. Still More Widgets and Containers
        15. Embedding the WebKit Browser
        16. Applying Menus
        17. Showing Pop-up Messages
        18. Handling Activity Lifecycle Events
        19. Handling Rotation
        20. Dealing with Threads
        21. Creating Intent Filters
        22. Launching Activities and Sub-Activities
        23. Working with Resources
        24. Defining and Using Styles
        25. Handling Multiple Screen Sizes
        26. Introducing the Honeycomb UI
        27. Using the Action Bar
        28. Fragments
        29. Handling Platform Changes
        30. Accessing Files
        31. Using Preferences
        32. Managing and Accessing Local Databases
        33. Leveraging Java Libraries
        34. Communicating via the Internet
        35. Services: The Theory
        36. Basic Service Patterns
        37. Alerting Users via Notifications
        38. Requesting and Requiring Permissions
        39. Accessing Location-Based Services
        40. Mapping with MapView and MapActivity
        41. Handling Telephone Calls
        42. Fonts
        43. More Development Tools
        44. The Role of Alternative Environments
        45. HTML5
        46. PhoneGap
        47. Other Alternative Environments
        48. Dealing with Devices
        49. Where Do We Go from Here?

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