Personnaliser

OK

Aujourd'hui seulement ! 25? offerts* dès 249? d'achat sur tout le site avec le code : RAKUTEN25

En profiter

Python for Kids - Jason R. Briggs

Note : 0

0 avis
  • Soyez le premier à donner un avis

Vous en avez un à vendre ?

Vendez-le-vôtre

9,21 €

Occasion · Très Bon État

  • Livraison GRATUITE
  • Livré entre le 20 et le 23 mai
Voir les modes de livraison

momox

PRO Vendeur favori

4,8/5 sur + de 1 000 ventes

Livré gratuitement chez vous en 2 semaines. Article presque inutilisé, absence presque totale de traces d'utilisation. 2 millions de ventes réalisées en 5 ans, merci de votre confiance ! Découvrez les avis (https://fr.shopping.rakuten.com/feedback/mo... Voir plus
Publicité
 
Vous avez choisi le retrait chez le vendeur à
  • Payez directement sur Rakuten (CB, PayPal, 4xCB...)
  • Récupérez le produit directement chez le vendeur
  • Rakuten vous rembourse en cas de problème

Gratuit et sans engagement

Félicitations !

Nous sommes heureux de vous compter parmi nos membres du Club Rakuten !

En savoir plus

Retour

Horaires

      Note :


      Avis sur Python For Kids de Jason R. Briggs Format Broché  - Livre

      Note : 0 0 avis sur Python For Kids de Jason R. Briggs Format Broché  - Livre

      Les avis publiés font l'objet d'un contrôle automatisé de Rakuten.


      Présentation Python For Kids de Jason R. Briggs Format Broché

       - Livre

      Livre - Jason R. Briggs - 01/01/2013 - Broché - Langue : Anglais

      . .

    • Auteur(s) : Jason R. Briggs
    • Editeur : No Starch Press
    • Langue : Anglais
    • Parution : 01/01/2013
    • Format : Moyen, de 350g à 1kg
    • Nombre de pages : 344
    • Expédition : 782
    • Dimensions : 23.3 x 18.0 x 2.2
    • ISBN : 9781593274078



    • Résumé :
      Python is a powerful, expressive programming language that's easy to learn and fun to use! But books about learning to program in Python can be kind of dull, gray, and boring, and that's no fun for anyone.

      Python for Kids brings Python to life and brings you (and your parents) into the world of programming. The ever-patient Jason R. Briggs will guide you through the basics as you experiment with unique (and often hilarious) example programs that feature ravenous monsters, secret agents, thieving ravens, and more. New terms are defined; code is colored, dissected, and explained; and quirky, full-color illustrations keep things on the lighter side.

      Chapters end with programming puzzles designed to stretch your brain and strengthen your understanding. By the end of the book you'll have programmed two complete games: a clone of the famous Pong and Mr. Stick Man Races for the Exit—a platform game with jumps, animation, and much more.

      As you strike out on your programming adventure, you'll learn how to:
      -Use fundamental data structures like lists, tuples, and maps
      -Organize and reuse your code with functions and modules
      -Use control structures like loops and conditional statements
      -Draw shapes and patterns with Python's turtle module
      -Create games, animations, and other graphical wonders with tkinter

      Why should serious adults have all the fun? Python for Kids is your ticket into the amazing world of computer programming.

      For kids ages 10+ (and their parents)

      The code in this book runs on almost anything: Windows, Mac, Linux, even an OLPC laptop or Raspberry Pi!

      Biographie:
      Jason Briggs has been a programmer since the age of eight, when he first learned BASIC on a Radio Shack TRS-80. Since then he has written software professionally as a developer and systems architect and served as Contributing Editor for Java Developer's Journal. His articles have appeared in JavaWorld, ONJava and ONLamp. Python for Kids is his first book.

      Sommaire:
      About the Author and Technical Reviewers
      Acknowledgments
      Introduction
      Part I: Learning to Program
      Chapter 1: Not All Snakes Slither
      Chapter 2: Calculations and Variables
      Chapter 3: Strings, Lists, Tuples, and Maps
      Chapter 4: Drawing with Turtles
      Chapter 5: Asking Questions with if and else
      Chapter 6: Going Loopy
      Chapter 7: Recycling Your Code with Functions and Modules
      Chapter 8: How to Use Classes and Objects
      Chapter 9: Python's Built-In Functions
      Chapter 10: Useful Python Modules
      Chapter 11: More Turtle Graphics
      Chapter 12: Using tkinter for Better Graphics
      Part II: Bounce!
      Chapter 13: Beginning Your First Game: Bounce!
      Chapter 14: Finishing Your First Game: Bounce!
      Part III: Mr. Stick Man Races for the Exit
      Chapter 15: Creating Graphics for the Mr. Stick Man Game
      Chapter 16: Developing the Mr. Stick Man Game
      Chapter 17: Creating Mr. Stick Man
      Chapter 18: Completing the Mr. Stick Man Game
      Afterword: Where to Go from Here
      Appendix: Python Keywords
      Glossary
      Index

      Détails de conformité du produit

      Consulter les détails de conformité de ce produit (

      Personne responsable dans l'UE

      )
      Le choixNeuf et occasion
      Minimum5% remboursés
      La sécuritéSatisfait ou remboursé
      Le service clientsÀ votre écoute
      LinkedinFacebookTwitterInstagramYoutubePinterestTiktok
      visavisa
      mastercardmastercard
      klarnaklarna
      paypalpaypal
      floafloa
      americanexpressamericanexpress
      Rakuten Logo
      • Rakuten Kobo
      • Rakuten TV
      • Rakuten Viber
      • Rakuten Viki
      • Plus de services
      • À propos de Rakuten
      Rakuten.com