Auralization - Vorländer, Michael
- Format: Broché Voir le descriptif
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Présentation Auralization Format Broché
- Livre Physique - Chimie
Résumé :
This is the first focused and detailed textbook on acoustic virtual reality. Auralization is the creation of audible acoustic sceneries from computer-generated data. The term auralization is to be understood as being analogue to the well-known technique of visualization. In visual illustration of scenes, data or any other meaningful information, in movie animation and in computer graphics, we describe the process of making visible as visualization. In acoustics, auralization is taking place when acoustic effects, primary sound signals or means of sound reinforcement or sound transmission, are processed to be presented by using electro-acoustic equipment. This book is organized as a comprehensive collection of basics, methodology and strategies of acoustic simulation and auralization. With mathematical background of advanced students the reader is able to follow the main strategy of auralization easily and work out their own implementations....
Biographie:
Michael Vorl?nder is Professor at RWTH Aachen University. Since 1996, he is Professor and Director of the Institute of Technical Acoustics at RWTH Aachen University, one of the Universities of Excellence in Germany. Michael Vorl?nder served as President of the German Acoustical Society (DEGA), of the European Acoustics Association (EAA), and of the International Commission for Acoustics (ICA). His research focus is auralization and acoustic virtual reality in its various applications in psychoacoustics, room and building acoustics, automotive and noise control....
Sommaire:
Fundamentals of acoustics.- Sound sources.- Sound propagation.- Sound fields in cavities and in rooms.- Structure-borne sound.- Psychoacoustics.- Signal processing for auralization.- Characterization of sources.- Convolution and sound synthesis.- Simulation models.- Simulation of sound in rooms.- Simulation and auralization of airborne sound insulation.- Simulation and auralization of structure-borne sound.- Binaural transfer path synthesis.- Aspects of real-time processing.- 3D sound reproduction in Virtual Reality systems.- Annex.- References.- Index.