Algorithms for Games AI -
- Format: Relié Voir le descriptif
Vous en avez un à vendre ?
Vendez-le-vôtre113,15 €
Produit Neuf
Ou 28,29 € /mois
- Livraison à 0,01 €
- Livré entre le 28 juillet et le 10 août
Brand new, In English, Fast shipping from London, UK; Tout neuf, en anglais, expédition rapide depuis Londres, Royaume-Uni;ria9783725849017_dbm
Nos autres offres
-
160,53 €
Produit Neuf
Ou 40,13 € /mois
- Livraison à 0,01 €
Expédition rapide et soignée depuis l`Angleterre - Délai de livraison: entre 10 et 20 jours ouvrés.
Voir le détail de l'annonce
- Payez directement sur Rakuten (CB, PayPal, 4xCB...)
- Récupérez le produit directement chez le vendeur
- Rakuten vous rembourse en cas de problème
Gratuit et sans engagement
Félicitations !
Nous sommes heureux de vous compter parmi nos membres du Club Rakuten !
TROUVER UN MAGASIN
Retour
Avis sur Algorithms For Games Ai de Format Relié - Livre Informatique
0 avis sur Algorithms For Games Ai de Format Relié - Livre Informatique
Les avis publiés font l'objet d'un contrôle automatisé de Rakuten.
-
By Marc Pairon Art Deco Ceramics Made In Belgium: Charles Catteau
6 avis
Occasion dès 110,00 €
-
The Shock Of The Ancient
Neuf dès 79,73 €
-
An American Odyssey - Photos From The Detroit Photographic Compagny 1888-1924
Occasion dès 114,00 €
-
Project Management For Engineers
Neuf dès 69,48 €
-
The Wine Trade In Medieval Europe 1000-1500
Neuf dès 79,17 €
-
Les Trains Blindes: De 1825 À Nos Jours
2 avis
Neuf dès 64,00 €
-
Indian Jewelry Making Volume 1
Occasion dès 110,00 €
-
Vouet: Grand Palais 6 Novembre 1990 11 Février 1991
Occasion dès 150,00 €
-
Les Plantes Tropicales À Épices
Occasion dès 57,01 €
-
Argentina Ruta 40
Occasion dès 99,00 €
-
Miyoko Ihara - Misao The Big Mama And Fukumaru The Cat
Occasion dès 65,00 €
-
Alice In Wonderland And Through The Looking-Glass (Collector's Edition) (Laminated Hardback With Jacket)
Neuf dès 60,30 €
-
St - Tropez Soleil
1 avis
Neuf dès 105,00 €
-
Just Enough Software Architecture: A Risk-Driven Approach
Occasion dès 119,99 €
-
La Sante Interdite
1 avis
Occasion dès 71,00 €
-
Confrontations - Confrontaties
Neuf dès 68,00 €
-
Cambridge English Proficiency 2 Student's Book With Answers With Audio
Neuf dès 91,64 €
-
Principles Of Sustainable Finance
Neuf dès 134,83 €
Occasion dès 59,11 €
-
Pete Townshend: Who I Am
Neuf dès 127,99 €
-
The New Munsell Student Color Set
Neuf dès 125,62 €
Produits similaires
Présentation Algorithms For Games Ai de Format Relié
- Livre Informatique
Résumé :
Games have long been excellent benchmarks for AI algorithms for two reasons. Initially, games are developed to assess and challenge human intelligence, and the variety of games can provide a rich context for evaluating different cognitive and decision-making abilities. Secondly, addressing complex real-world challenges often requires repeated trial and error, which can be very costly. Games offer a low-cost or even zero-cost platform for validating various algorithms and solutions by simulating or emulating real-world scenarios. Algorithms initially developed for gaming are subsequently applied to various real-world problems, generating social benefits across all aspects of life. This Special Issue, entitled Algorithms for Game AI, explores new and innovative approaches for addressing challenges in game AI. These approaches range from traditional algorithms like planning and searching to modern algorithms such as deep reinforcement learning. The papers in this Special Issue address both the theoretical and practical challenges of the application of these algorithms. This reprint presents eleven papers covering a wide range of game AI topics, including the quantification of non-transitivity in chess, the expressiveness of level generators in Super Mario Bros, Mahjong as a new game AI benchmark, new MARL algorithms to reduce Q-value bias, surveys of various AI algorithms in cyber defense, energy areas and games, the application of MCTS in Amazons, the application of deep reinforcement learning in autonomous vehicle driving, and the application of transformers in both offline RL and imitation learning....
Sommaire:
Games have long been excellent benchmarks for AI algorithms for two reasons. Initially, games are developed to assess and challenge human intelligence, and the variety of games can provide a rich context for evaluating different cognitive and decision-making abilities. Secondly, addressing complex real-world challenges often requires repeated trial and error, which can be very costly. Games offer a low-cost or even zero-cost platform for validating various algorithms and solutions by simulating or emulating real-world scenarios. Algorithms initially developed for gaming are subsequently applied to various real-world problems, generating social benefits across all aspects of life. This Special Issue, entitled Algorithms for Game AI, explores new and innovative approaches for addressing challenges in game AI. These approaches range from traditional algorithms like planning and searching to modern algorithms such as deep reinforcement learning. The papers in this Special Issue address both the theoretical and practical challenges of the application of these algorithms. This reprint presents eleven papers covering a wide range of game AI topics, including the quantification of non-transitivity in chess, the expressiveness of level generators in Super Mario Bros, Mahjong as a new game AI benchmark, new MARL algorithms to reduce Q-value bias, surveys of various AI algorithms in cyber defense, energy areas and games, the application of MCTS in Amazons, the application of deep reinforcement learning in autonomous vehicle driving, and the application of transformers in both offline RL and imitation learning....
Détails de conformité du produit
Personne responsable dans l'UE