The Great Wild - Hall, Christopher
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Présentation The Great Wild de Hall, Christopher Format Broché
- Livre Fantastique
Résumé :
A charming leader must rally her friends to take on soldiers, spies, and an evil duke as this LitRPG adventure for Dungeons & Dragons fans continues. A Worldwalker in the Great Game, Kandis Hammond has built her character on charisma, social skills, and illusion magic, garnering her many roles in the town of Talnier, specifically secretary of the Town Council, member of the Adventurers' Guild, and head of the local bank. And with the town preparing to expand to support its growing population, her agenda is jam-packed. There are diplomatic meetings, budgets, and dungeon builds . . . as well as mysterious notes from fugitive elven bards. Plus, she's still figuring out which god is her patron. But all that comes to a screeching halt when Kandis uncovers a disturbing plot helmed by a power-hungry duke. Who knows what he has planned for her? Suddenly, everything she's worked for could be destroyed. Now, to save Talnier-and prevent its formerly booming population from taking a nosedive-Kandis must quickly assemble her team of adventurers and an arsenal of spells. If she's learned anything during her short time in this strange world, it's that there are some things she can't do on her own . . ....
Biographie:
Christopher Hall, also known as Maxlex, is the author of the Phantasm series. Hall started writing his first novel while sailing the Tyrrhenian Sea one summer, the salty night air flavoring and enriching his worldbuilding. Since then, he has continued to hone his craft while holding down diverse jobs in metalworking, marketing, perfume sales, and briefly, modeling. In addition to writing, Hall's interests include illuminated lettering and artisanal brewing. He endeavors to convey a sense of l'esprit in all his creative pursuits....
Sommaire:
A charming leader must rally her friends to take on soldiers, spies, and an evil duke as this LitRPG adventure for Dungeons & Dragons fans continues. A Worldwalker in the Great Game, Kandis Hammond has built her character on charisma, social skills, and illusion magic, garnering her many roles in the town of Talnier, specifically secretary of the Town Council, member of the Adventurers' Guild, and head of the local bank. And with the town preparing to expand to support its growing population, her agenda is jam-packed. There are diplomatic meetings, budgets, and dungeon builds . . . as well as mysterious notes from fugitive elven bards. Plus, she's still figuring out which god is her patron. But all that comes to a screeching halt when Kandis uncovers a disturbing plot helmed by a power-hungry duke. Who knows what he has planned for her? Suddenly, everything she's worked for could be destroyed. Now, to save Talnier-and prevent its formerly booming population from taking a nosedive-Kandis must quickly assemble her team of adventurers and an arsenal of spells. If she's learned anything during her short time in this strange world, it's that there are some things she can't do on her own . . ....
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