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The Game Designer's Workbook - Lang, Eric

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      Présentation The Game Designer's Workbook de Lang, Eric Format Broché

       - Livre Encyclopédies, Dictionnaires

      Livre Encyclopédies, Dictionnaires - Lang, Eric - 01/10/2025 - Broché - Langue : Anglais

      . .

    • Auteur(s) : Lang, Eric - Lockhart, Bobby
    • Editeur : Wiley
    • Langue : Anglais
    • Parution : 01/10/2025
    • Format : Moyen, de 350g à 1kg
    • Nombre de pages : 208.0
    • ISBN : 9781394273935



    • Résumé :

      Hands-on tools, exercises, walkthroughs, and resources for new game designers. All you need is a pencil!

      In The Game Designer's Workbook, two experienced game designers, Bobby Lockhart and Eric Lang, walk you through design tips and exercises you can apply immediately to take your next game to the next level. The authors draw on decades of combined experience in game design, helping you ideate, storyboard, create fun and challenging levels, and more.

      The book is structured as a set of practical exercises and examples to give budding game designers hands-on experience with the nuts and bolts of designing games. Equipped only with a pencil, you can level-up your skills in critical areas of game design. While you're free to use a computer, a pair of dice, or to team up with a group of friends, The Game Designer's Workbook lets you develop your skills whenever you've got something to write with and 10 minutes of spare time.

      The book includes reflection sections that allow you to think deeply about your future game design practice, challenges that prompt you to modify and improve an existing game, break down games into their component parts to better understand their inner workings, and discussions of concepts common to all sorts of games.

      You'll also find:

      • A link to a companion website that includes additional resources, like printable resources, extra dot grid pages, papercraft exercises, random number generators, and scaffolded work pages
      • Explanations of cross-disciplinary skills useful for any aspiring game designers
      • Stand-alone chapters you can tackle beginning-to-end or one at a time

      The Game Designer's Workbook is an essential toolkit for aspiring and beginning game designers, as well as anyone interested in games and game design....

      Biographie:

      BOBBY LOCKHART is a game designer specializing in learning games with more than 10 years' experience designing games for all audiences, including children and adult professionals undertaking career training.

      ERIC LANG is a human-centered designer who makes whimsical, award-winning, educational video games played by millions of kids around the world. He is the Art Director at the Field Day Lab based out of the University of Wisconsin-Madison....

      Sommaire:

      How to Use This Book xi

      Types of Exercises xiii

      Additional Resources xiv

      Setting the Stage 1

      Reflection: Who Is the Game Designer You? 2

      What Is .a GDD? 4

      Remix: Tic-Tac-Toe (Naughts & Crosses) 8

      Level Design: Mazes 11

      What a Concept: Accessibility 18

      Think Like a Game Designer 22

      Cross-Training: Schematic Drawing 24

      Breaking It Down: Capturing the Feeling 27

      Randomized Game Idea: Pencil-and-Paper Games 29

      Abstract Strategy 35

      Reflection: A Gameplay Memory 36

      Remix: Connect Four 38

      What a Concept: Forks 41

      Level Design: Dots and Boxes 44

      Think Like a Game Designer 46

      What Is .MDA? 47

      Narrative Design: Abstract Strategy 49

      Breaking It Down: Discretizing Time and Space 52

      Narrative Design: Theming 55

      Randomized Game Idea: Abstract Strategy 58

      Story 63

      Cross-Training: Storyboarding 64

      What a Concept: Story Flow 72

      Narrative Design: Roll and Move 74

      Randomized Game Idea: Hidden Role 79

      Breaking It Down: Anatomy of a Story 82

      Sport 85

      Reflection: Rules Heavy and Light 86

      Level Design: Soccer/Football 88

      Remix: Basketball 91

      Randomized Game Idea: Sport 93

      Breaking It Down: Playground Games 95

      Cross-Training: Toy Design 97

      Word Games 101

      Reflection: Serious Games 102

      Remix: Word Scramble 104

      Level Design: Crossword Puzzle 108

      Randomized Game Idea: Word Game 111

      Remix: Hangman 113

      Level Design: Word Find 115

      What a Concept: Chain Reactions 118

      Quantitative 121

      Reflection: Player Feedback 122

      Cross-Training: Probability 124

      What a Concept: Emergence 128

      Breaking It Down: Balance 134

      What a Concept: Randomness 138

      Narrative Design: Variables 140

      Level Design: Race Track 142

      Remix: Battling Ships 145

      What a Concept: Randomness 2 150

      Outside the Box 153

      Reflection: Player Creativity 154

      Cross-Training: Theme Park Design 156

      Breaking It Down: Bodies 160

      Narrative Design: Micro-RPG 163

      Characters 165

      Randomized Game Idea: Roll and Move 167

      Cross-Training: Pub Trivia 170

      Bonus Round 173

      Reflection: Sources of Value in Games 174

      Cross-Training: Wireframes 175

      Breaking It Down: Drawing Games 177

      Level Design: Sokoban 180

      Reflection: Continuing to Grow 184

      Further Reading 185

      Appendix A: Random Dice, Cards, Letters 189

      Appendix B: Additional Workspaces and Grids 191

      ...

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