Personnaliser

OK

Appareils photo, caméras, drones et bien d'autres ! 30€ et 100€ offerts* dès 299€ et 999€ d'achat sur l'univers Photo et caméras avec les codes : PHOTO30 et PHOTO100

En profiter

Mathematics for Computer Graphics - John Vince

Note : 0

0 avis
  • Soyez le premier à donner un avis

Vous en avez un à vendre ?

Vendez-le-vôtre
Aucun vendeur ne propose ce produit

Soyez informé(e) par e-mail dès l'arrivée de cet article

Créer une alerte prix
Publicité
 
Vous avez choisi le retrait chez le vendeur à
  • Payez directement sur Rakuten (CB, PayPal, 4xCB...)
  • Récupérez le produit directement chez le vendeur
  • Rakuten vous rembourse en cas de problème

Gratuit et sans engagement

Félicitations !

Nous sommes heureux de vous compter parmi nos membres du Club Rakuten !

En savoir plus

Retour

Horaires

      Note :


      Avis sur Mathematics For Computer Graphics de John Vince Format Broché  - Livre Informatique

      Note : 0 0 avis sur Mathematics For Computer Graphics de John Vince Format Broché  - Livre Informatique

      Les avis publiés font l'objet d'un contrôle automatisé de Rakuten.


      Présentation Mathematics For Computer Graphics de John Vince Format Broché

       - Livre Informatique

      Livre Informatique - John Vince - 01/07/2025 - Broché - Langue : Anglais

      . .

    • Auteur(s) : John Vince
    • Editeur : Springer-Verlag London Ltd.
    • Langue : Anglais
    • Parution : 01/07/2025
    • Format : Moyen, de 350g à 1kg
    • Nombre de pages : 628.0
    • ISBN : 1447175492



    • Résumé :
      Professor John Vince began working in computer graphics at Middlesex Polytechnic in 1968. His research activities centered on computer animation software and resulted in the PICASO and PRISM animation systems. Whilst at Middlesex, he designed the UK's first MSc course in Computer Graphics and developed a popular program of short courses in computer animation for television designers. In 1986 he joined Rediffusion Simulation as a Research Consultant and worked on the development of real-time computer systems for commercial flight simulators. In 1992 he was appointed Chief Scientist of Thomson Training Simulation Ltd. In 1995 he was appointed Professor of Digital Media at the National Centre for Computer Animation at Bournemouth University and in 1999 he was made Head of Academic Group for Computer Animation. He was awarded a DSc by Brunel University in recognition of his work in computer graphics. He has written and edited over 45 books on computer graphics, computer animation, computer science and virtual reality, including the following Springer titles: ? Calculus for Computer Graphics, 2nd edition (2019) ? Mathematics for Computer Graphics, 5th edition (2017) ? Imaginary Mathematics for Computer Science, (2018) ? Foundation Mathematics for Computer Science, 2nd edition (2015) ? Matrix Transforms for Computer Games and Animation (2012) ? Expanding the Frontiers of Visual Analytics and Visualization (2012) ? Quaternions for Computer Graphics (2011) ? Rotation Transforms for Computer Graphics (2011) ? Geometric Algebra: An Algebraic System for Computer Animation and Games (2009) ? Geometric Algebra for Computer Graphics (2008)...

      Biographie:
      Professor John Vince began working in computer graphics at Middlesex Polytechnic in 1968. His research activities centered on computer animation software and resulted in the PICASO and PRISM animation systems. Whilst at Middlesex, he designed the UK's first MSc course in Computer Graphics and developed a popular program of short courses in computer animation for television designers. In 1986 he joined Rediffusion Simulation as a Research Consultant and worked on the development of real-time computer systems for commercial flight simulators. In 1992 he was appointed Chief Scientist of Thomson Training Simulation Ltd. In 1995 he was appointed Professor of Digital Media at the National Centre for Computer Animation at Bournemouth University and in 1999 he was made Head of Academic Group for Computer Animation. He was awarded a DSc by Brunel University in recognition of his work in computer graphics. He has written and edited over 45 books on computer graphics, computer animation, computer science and virtual reality, including the following Springer titles: ? Calculus for Computer Graphics, 2nd edition (2019) ? Mathematics for Computer Graphics, 5th edition (2017) ? Imaginary Mathematics for Computer Science, (2018) ? Foundation Mathematics for Computer Science, 2nd edition (2015) ? Matrix Transforms for Computer Games and Animation (2012) ? Expanding the Frontiers of Visual Analytics and Visualization (2012) ? Quaternions for Computer Graphics (2011) ? Rotation Transforms for Computer Graphics (2011) ? Geometric Algebra: An Algebraic System for Computer Animation and Games (2009) ? Geometric Algebra for Computer Graphics (2008)...

      Sommaire:
      Professor John Vince began working in computer graphics at Middlesex Polytechnic in 1968. His research activities centered on computer animation software and resulted in the PICASO and PRISM animation systems. Whilst at Middlesex, he designed the UK's first MSc course in Computer Graphics and developed a popular program of short courses in computer animation for television designers. In 1986 he joined Rediffusion Simulation as a Research Consultant and worked on the development of real-time computer systems for commercial flight simulators. In 1992 he was appointed Chief Scientist of Thomson Training Simulation Ltd. In 1995 he was appointed Professor of Digital Media at the National Centre for Computer Animation at Bournemouth University and in 1999 he was made Head of Academic Group for Computer Animation. He was awarded a DSc by Brunel University in recognition of his work in computer graphics. He has written and edited over 45 books on computer graphics, computer animation, computer science and virtual reality, including the following Springer titles: ? Calculus for Computer Graphics, 2nd edition (2019) ? Mathematics for Computer Graphics, 5th edition (2017) ? Imaginary Mathematics for Computer Science, (2018) ? Foundation Mathematics for Computer Science, 2nd edition (2015) ? Matrix Transforms for Computer Games and Animation (2012) ? Expanding the Frontiers of Visual Analytics and Visualization (2012) ? Quaternions for Computer Graphics (2011) ? Rotation Transforms for Computer Graphics (2011) ? Geometric Algebra: An Algebraic System for Computer Animation and Games (2009) ? Geometric Algebra for Computer Graphics (2008)...

      Le choixNeuf et occasion
      Minimum5% remboursés
      Le service clientsÀ votre écoute
      LinkedinFacebookTwitterInstagramYoutubePinterestTiktok
      visavisa
      mastercardmastercard
      klarnaklarna
      paypalpaypal
      floafloa
      americanexpressamericanexpress
      Rakuten Logo
      • Rakuten Kobo
      • Rakuten TV
      • Rakuten Viber
      • Rakuten Viki
      • Plus de services
      • À propos de Rakuten
      Rakuten.com