Invent Your Own Computer Games with Python - Sweigart, Al
- Format: Broché Voir le descriptif
Vous en avez un à vendre ?
Vendez-le-vôtreSoyez informé(e) par e-mail dès l'arrivée de cet article
Créer une alerte prix- Payez directement sur Rakuten (CB, PayPal, 4xCB...)
- Récupérez le produit directement chez le vendeur
- Rakuten vous rembourse en cas de problème
Gratuit et sans engagement
Félicitations !
Nous sommes heureux de vous compter parmi nos membres du Club Rakuten !
TROUVER UN MAGASIN
Retour
Avis sur Invent Your Own Computer Games With Python de Sweigart, Al Format Broché - Livre Informatique
0 avis sur Invent Your Own Computer Games With Python de Sweigart, Al Format Broché - Livre Informatique
Les avis publiés font l'objet d'un contrôle automatisé de Rakuten.
Présentation Invent Your Own Computer Games With Python de Sweigart, Al Format Broché
- Livre Informatique
Résumé :
Invent Your Own Computer Games with Python will teach you how lo make computer games using the popular Python programming language?even if you've never programmed before ! Begin by building classic games like Hangman, Guess the Number, and Tic-Tac-Toe, and then work your way up to more advanced games, like a text-based treasure. hunting game and an animated collision-dodging game with sound effects. Along the way, you'll learn key programming and math concepts that will help you take your game programming to the next level.
Biographie:
Al Sweigart is a software developer who teaches programming to kids and adults. He is the best-selling author of Automate the Boring Stuff with Python and Scratch Programming Playground.
Sommaire:
Chapter 1: The Interactive Shell
Chapter 2: Writing Programs
Chapter 3: Guess the Number
Chapter 4: Jokes
Chapter 5: Dragon Realm
Chapter 6: Using the Debugger
Chapter 7: Designing Hangman with Flowcharts
Chapter 8: Writing the Hangman Code
Chapter 9: Extending Hangman
Chapter 10: Tic-Tac-Toe
Chapter 11: Bagels
Chapter 12: Cartesian Coordinates
Chapter 13: Sonar Treasure Hunt
Chapter 14: Caesar Cipher
Chapter 15: Reversi
Chapter 16: AI Simulation
Chapter 17: Using Pygame and Graphics
Chapter 18: Animating Graphics
Chapter 19: Collision Detection and Input
Chapter 20: Sounds and Images
Chapter 21: Dodger
©