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Story Structure and Development - Caldwell, Craig

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    Brand new, In English, Fast shipping from London, UK; Tout neuf, en anglais, expédition rapide depuis Londres, Royaume-Uni;ria9781032786506_dbm

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        Présentation Story Structure And Development de Caldwell, Craig Format Relié

         - Livre Informatique

        Livre Informatique - Caldwell, Craig - 01/03/2025 - Relié - Langue : Anglais

        . .

      • Auteur(s) : Caldwell, Craig
      • Editeur : Crc Press
      • Langue : Anglais
      • Parution : 01/03/2025
      • Format : Moyen, de 350g à 1kg
      • Nombre de pages : 224.0
      • Dimensions : 25.4 x 17.8 x 17.0
      • ISBN : 9781032786506



      • Résumé :

        Part 1 - Story Structure (Plot)

        Chapter 1 Plot - the structure

        What is a Dramatic Story?

        Plot... what is it?

        3 Act Structure

        Multiple Acts

        Plot Shapes

        Plot Structures - The Short

        Structural Comparisons

        What do all plots have in common?

        References

        Chapter 2 Setup Act I (beginning)

        Types of Setup

        The Opening Image

        Exposition (what does the audience need to know?)

        Show Don't Tell Rule

        Inciting Incident (starting the story)

        What's at Stake (why an audience cares)

        Story Questions (keeps the audiences watching)

        End of Act I - New Story World

        References

        Chapter 3 Conflict Act II (the middle)

        What happens in the Middle?

        Increasing Conflict

        Types of Conflict

        Turning Points/Reversals

        Cause and Effect (connected events)

        End of Act II - Crisis

        References

        Chapter 4 Resolution Act III (end)

        Endings - for the Viewer

        Climax

        Resolution

        Meaning

        References

        Chapter 5 Plot Driven Stories

        Story Genres

        Story Types

        Only a few basic Plots

        References

        Part 2 - Story Principles

        Chapter 6 Story Components

        Is Conflict necessary?

        Premise - What is the Story about?

        Theme - What does it mean?

        Emotion - Purpose of dramatic story

        The Setting (situation)

        References

        Chapter 7 Story Techniques

        Narrative Questions

        Surprise

        Suspense

        Comedy

        Foreshadowing - Creating anticipation

        References

        Chapter 8 Interactive Narratives

        Why Story in Games/XR?

        Story versus Narrative

        World Storytelling - Narrative as Story World

        Immersive Story(telling)?

        AI & Human Storytelling?

        References

        Part 3 - Bringing Characters to Life

        Chapter 9 Character

        Character - Why do we watch?

        Archetypes vs. Stereotypes

        Create Finding your Characters

        Backstory vs. Character Profile

        Identification/Empathy

        Love your Characters

        Villains

        References

        Chapter 10 Character Motivations

        What does a character want?

        Need - What a character really, really wants

        Conflict reveals character

        Character Flaws (Fatal)

        Setting as Character

        References

        Chapter 11 Character Driven Stories

        Character Stories

        Fear - the Inner Journey

        Choices - it is why we watch

        Types of Change

        Character Arc

        Unity of opposites

        References

        Part 4 - Storytelling (the development)

        Chapter 12 Generating Ideas

        Brainstorming Ideas

        Three Types of Research

        Asking... What If?

        Clich?s - good or bad?

        Point of View - Whose story is it?

        References

        Chapter 13 Development

        The Development process

        Borrow, Adapt, Steal

        Problems are at the beginning

        Know your Ending

        Dialogue - its functions

        Making the story... Short

        References

        Chapter 14 Viewer (Audience/Player)

        Meeting Viewer's Expectations

        Who know What? When?

        Gaps - the unexpected

        Believability

        Are Coincidences OK?

        References

        Chapter 15 Subverting the Story Formula

        Disrupting Story Expectations

        Breaking Genre Tropes & Plots

        Hybrid Genres

        Eastern vs. Western Storytelling

        References

        ...

        Biographie:

        Craig Caldwell is USTAR (Utah Science Technology and Research) professor in digital media at the University of Utah. Having worked for Walt Disney Feature Animation and Electronic Arts games he has extensive experience in the industry approach to creating animation and games. Caldwell has been a co-founder and arts director for one of the top-ranked interactive games programs, Entertainment Arts and Engineering (EAE - University of Utah) with its numerous award-winning games. He has served as head of the largest film school in Australia-Griffith Film School, Griffith University, as well as chair of the Media Arts Department and associate director of the New Media Center at University of Arizona...

        Sommaire:
        This book provides a clear and practical approach to understanding the essentials of storytelling. This book distills fundamental elements, principles, and structures, explicitly tailored for animators, game designers, VFX artists, and XR creators, so they can seamlessly integrate these concepts into their work....

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