The Metal Gear Solid Series - Steven Kielich
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Présentation The Metal Gear Solid Series de Steven Kielich Format Relié
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Résumé : Figures
Tables
Foreword: Twenty-Five Years of Metal Gear Solid
David Hayter (Screenwriter/Producer, USA)
Acknowledgements
Abbreviations
Introduction: Reading and Misreading the Metal Gear Solid Series
Steven Kielich (University at Buffalo, USA) and Chris Hall (University of the Ozarks, USA)
Part I: This Is a Sneaking Mission!: Genre and Design
1. Sustained Intrusion: Embodiment, Environment and Ensconcement in Metal Gear Solid
John McLoughlin (Cardiff University, UK)
2. Metal Gaze Suture: Analyzing Metal Gear Solid through Psychoanalytic Film Theory
Andrea Andiloro (Swinburne Institute of Technology, Australia)
3. The Anti-Game: Metal Gear Solid 3 & The Stealth Genre
Steven Conway (Swinburne Institute of Technology, Australia)
Part II: Metacommentary and Ludic Rhetoric
4. Intended Play Experience
Emma Kostopolous (Valdosta State University, USA)
5. Cameo Kojima: Ludic Self-Representation in the Metal Gear Solid Franchise
Bryan Hikari Hartzheim (Waseda University, Japan)
6. Become the Warmongers: Menus & the Fiction of Neutrality in Metal Gear Solid: Peace Walker
Evan Manzanetti (University of California Davis, USA)
Part III: Ecology and Nonhuman Perspectives
7. Greening a Green Beret: Diamond Dogs as Environmental Enforcement for Hire in Metal Gear Solid V: The Phantom Pain
Jacob Price (Brigham Young University, USA)
8. So, the Snake's Finally Come Out of His Hole: Liminal Relationships Between Humans and Nature in the Metal Gear Solid series
Morgan Pinder (Deakin University, Australia)
9. Plant Your Roots in Me: Rhizomatic Narratology and Metal Gear Solid V: The Phantom Pain
Steve Nash (Leeds Beckett University, UK)
Part IV: Gender, Bodies, Desire
10. Ideologies of the Body in Hideo Kojima's Metal Gear Solid Series
Rachael Hutchinson (University of Delaware, USA)
11. Could You Be the One to Finally Finish Me?: Impossible Queer Temporalities in the Metal Gear Solid Series
Jordan Youngblood (Eastern Connecticut State University, USA)
12. Embodying Bad Feminist Characters: Gendered Biosemiotics and Narrative in Metal Gear Solid's Women
Cody Mejeur (University at Buffalo, USA)
Part V: Technologies of the Self in and Beyond Metal Gear Solid
13. I Used to Think I Could Use Science to Help Mankind: What Can Metal Gear Solid Teach Us about Science, Technology, and Society (STS)?
Yassine Dguidegue (Arizona State University, USA)
14. Integral Reality and Virtuality in Metal Gear Solid 2: Sons of Liberty
Madison Browne (University of Nevada, Las Vegas, USA)
15. Think Like a Soldier: Militarized Subjects and Techniques of Self in Metal Gear Solid 3: Snake Eater
Mauricio Ortiz Zaragoza (University of Nevada, USA)
Notes on Contributors
Video Games Referenced
Index
Sommaire: Steven Kielich is pursuing a PhD in Visual and Cultural Studies at the University of Rochester, USA, and has held Visiting Scholar appointments with the University at Buffalo, USA. His research focuses on representations of violence and the intersections of psychoanalytic thought with 20th-century literature, film, and popular culture. He has published on animated television, the Metal Gear Solid series, and is currently performing research on Tolkien's The Lord of the Rings.
Chris Hall is Assistant Professor of English at the University of the Ozarks, USA. He works in media studies, literary studies, and critical theory and has published on immigration, COVID, and fascism, as well as on the Metal Gear Solid series and other works of popular culture.
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