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Présentation Solo Wargaming de Heading, David Format Relié
- Livre Loisirs
Résumé :
[The Author] has been playing solo wargames for around 40 years so he has lots of insights, good advice and inspirations to share for solo wargaming all kinds of conflicts whether they are waged at sea, on land or in the skies and they are based on history or whatever a player can conjure up using his or her imagination. - Toy Soldier Collector & Historical Figures
This practitioner's guide to solo wargaming offers comprehensive coverage of the subject, showing how it can be a fascinating complement to social gaming or an entire hobby in its own right. This book integrates ideas from across the hobby to discuss various aspects of gaming alone across all manner of conflicts, whether land, sea or air and in any historical period or imagined setting.
Starting with the fundamental question of why people play solo wargames, David Heading lays out the various advantages and disadvantages. He also considers such questions as whether to 'play both sides' or to command one army against an 'automatic' opponent, giving various ideas on how to control or programme the responses of the opposing force with dice, cards or by other means. There is advice on how to construct challenging and interesting scenarios for one-off engagements, whether these are skirmishes or major battles, historical events or more generic ones, and how to combine these tactical actions into wider campaigns, involving grand strategy, logistics and other factors. Tips on sustaining interest through such activities as recording results, writing campaign diaries and online blogs will help you enrich your hobby. The author has been playing solo wargames for forty years and shares the secrets of happy solo gaming. Packed full of common-sense advice and inspiration, it offers plenty of value to the beginner and the seasoned veteran alike....
Biographie:
David has wargamed in 6 mm for well over 30 years. He lives in North Yorkshire with his wife, cat and around 12,000 6 mm wargame figures....
Sommaire:
[The Author] has been playing solo wargames for around 40 years so he has lots of insights, good advice and inspirations to share for solo wargaming all kinds of conflicts whether they are waged at sea, on land or in the skies and they are based on history or whatever a player can conjure up using his or her imagination. - Toy Soldier Collector & Historical Figures
This practitioner's guide to solo wargaming offers comprehensive coverage of the subject, showing how it can be a fascinating complement to social gaming or an entire hobby in its own right. This book integrates ideas from across the hobby to discuss various aspects of gaming alone across all manner of conflicts, whether land, sea or air and in any historical period or imagined setting.
Starting with the fundamental question of why people play solo wargames, David Heading lays out the various advantages and disadvantages. He also considers such questions as whether to 'play both sides' or to command one army against an 'automatic' opponent, giving various ideas on how to control or programme the responses of the opposing force with dice, cards or by other means. There is advice on how to construct challenging and interesting scenarios for one-off engagements, whether these are skirmishes or major battles, historical events or more generic ones, and how to combine these tactical actions into wider campaigns, involving grand strategy, logistics and other factors. Tips on sustaining interest through such activities as recording results, writing campaign diaries and online blogs will help you enrich your hobby. The author has been playing solo wargames for forty years and shares the secrets of happy solo gaming. Packed full of common-sense advice and inspiration, it offers plenty of value to the beginner and the seasoned veteran alike....
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