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Getting Started with Python - Theis, Thomas

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        Présentation Getting Started With Python de Theis, Thomas Format Broché

         - Livre Informatique

        Livre Informatique - Theis, Thomas - 01/11/2024 - Broché - Langue : Anglais

        . .

      • Auteur(s) : Theis, Thomas
      • Editeur : Rheinwerk Publishing Inc.
      • Langue : Anglais
      • Parution : 01/11/2024
      • Format : Moyen, de 350g à 1kg
      • Nombre de pages : 437
      • Dimensions : 25.2 x 17.6 x 2.3
      • ISBN : 1493225863



      • Résumé :

        If you want to program with Python, you've come to the right place! Take your first steps with this Python crash course that teaches you to use core language elements, from variables to branches to loops. Follow expert guidance to work with data types, functions, and modules-and learn how to manage errors and exceptions along the way. Apply Python programming to develop databases, graphical user interfaces, widgets, and more. Practice your skills with example exercises, and start developing your own applications with Python today!

        In this book, you'll learn about:

        a. Language Basics
        Learn the Python fundamentals, from initial installation to running your first program. Master core concepts including variables, branching, loops, functions, and modules...

        Biographie:
        ... Materials for This Book ... 19

        1 ... Introduction ... 21

        1.1 ... Advantages of Python ... 21

        1.2 ... Prevalence of Python ... 22

        1.3 ... Structure of This Book ... 22

        1.4 ... Exercises ... 23

        1.5 ... Installation on Windows ... 23

        1.6 ... Installation on Ubuntu Linux ... 24

        1.7 ... Installation on macOS ... 25

        2 ... Getting Started ... 27

        2.1 ... Python as a Calculator ... 27

        2.2 ... Our First Program ... 31

        2.3 ... Saving and Running ... 32

        3 ... Programming Course ... 37

        3.1 ... Programming a Game ... 37

        3.2 ... Variables and Operators ... 38

        3.3 ... Branches ... 44

        3.4 ... Loops ... 57

        3.5 ... Developing a Program ... 69

        3.6 ... Errors and Exceptions ... 69

        3.7 ... Functions and Modules ... 74

        3.8 ... Type Hints ... 80

        3.9 ... The Finished Game ... 84

        4 ... Data Types ... 89

        4.1 ... Numbers ... 89

        4.2 ... Character Strings ... 106

        4.3 ... Lists ... 115

        4.4 ... Tuples ... 122

        4.5 ... Dictionaries ... 124

        4.6 ... Sets ... 127

        4.7 ... Truth Values and Nothing ... 130

        4.8 ... Reference, Identity, and Copy ... 133

        4.9 ... Type Hints ... 136

        5 ... Advanced Programming ... 139

        5.1 ... General Remarks ... 139

        5.2 ... Output and Formatting ... 143

        5.3 ... Functions for Iterables ... 147

        5.4 ... Encryption ... 151

        5.5 ... Errors and Exceptions ... 153

        5.6 ... Functions ... 160

        5.7 ... Built-In Functions ... 169

        5.8 ... Other Mathematical Modules ... 173

        5.9 ... Custom Modules ... 186

        5.10 ... Command Line Parameters ... 188

        5.11 ... Fractions Training Program ... 189

        6 ... Object-Oriented Programming ... 195

        6.1 ... Basic Principles ... 195

        6.2 ... Advanced Topics ... 209

        7 ... Various Modules ... 219

        7.1 ... Date and Time ... 219

        7.2 ... Queues ... 231

        7.3 ... Multithreading ... 236

        7.4 ... Regular Expressions ... 241

        7.5 ... Audio Output ... 246

        8 ... Files ... 247

        8.1 ... Opening and Closing a File ... 247

        8.2 ... Text Files ... 248

        8.3 ... Files with a Defined Structure ... 255

        8.4 ... Serialization Using pickle ... 258

        8.5 ... Data Exchange Using JSON ... 261

        8.6 ... Editing Multiple Files ... 264

        8.7 ... Information about Files ... 266

        8.8 ... Managing Files and Directories ... 266

        8.9 ... The Morse Code Sample Project ... 268

        8.10 ... Our Game: Version with Highscore File ... 271

        8.11 ... Our Game: Object-Oriented Version with Highscore File ... 276

        9 ... Databases ... 281

        9.1 ... Structure of Databases ... 281

        9.2 ... SQLite ... 282

        9.3 ... MySQL ... 295

        9.4 ... Our Game: Version with Highscore Database ... 299

        9.5 ... Our Game: Object-Oriented Version with Highscore Database ... 301

        10 ... User Interfaces ... 303

        10.1 ... Introduction ... 303

        10.2 ... Widget Types ... 308

        10.3 ... Images and Mouse Events ... 326

        10.4 ... The place Geometry Manager ... 332

        10.5 ... Menus and Dialog Boxes ... 337

        10.6 ... Drawings and Animations ... 346

        10.7 ... Our Game: GUI Version ... 353

        10.8 ... Exercise ... 358

        11 ... User Interfaces with PyQt ... 361

        ...

        Sommaire:
        then work with data types such as integers, strings, and tuples.

        b. Python in Practice
        Apply Python programming in key development scenarios. Use Python for object-oriented programming, create and identify threads, manage files and directories, develop databases with SQLite and MySQL, and more.

        c. Example Exercises
        Get hands-on experience with practical programming exercises. Follow along with a game development example as you move from chapter to chapter. You'll be ready to create your own applications with Python in no time!

        Highlights include:
        1) Installation
        2) Python language basics
        3) Object-oriented programming
        4) Error handling
        5) Data types
        6) Multithreading
        7) File processing
        8) Databases
        10) GUI programming
        11) PyQt
        12) Example exercises

        ...

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