Programming Flash Communication Server - Brian Lesser
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Présentation Programming Flash Communication Server de Brian Lesser Format Broché
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Biographie: Brian Lesser works at Ryerson University as Assistant Director, Application Development and Support in Ryerson's Computing and Communications Services. Giacomo Peldi Guilizzoni is a software engineer working on Macromedia Breeze Live, possibly the most complex Rich Internet Application powered by Flash Communication Server ever built. He has been involved in the FlashCom community since the very beginning and to this day maintains the only FlashCom-centered blog on the Web at http://wwwpeldi.com/blog. Joey Lott is a founding partner of The Morphic Group, a Flex and Flash consulting company. At The Morphic Group Joey serves as a technology director, building some of today's most innovative Flex applications and advocating for the use and adoption of agile software development methodologies. He has written many books on Flex and Flash-related technologies, including Programming Flex 3, ActionScript 3 Cookbook, Adobe AIR in Action, and Advanced ActionScript 3 with Design Patterns. Robert Reinhardt is the lead co-author of the Flash Bible series and the Flash MX ActionScript Bible (Wiley), as well as the lead co-author of Rich Media MX: Building Multi-User Systems with Macromedia MX Software (Macromedia Press). Justin Watkins is the senior multimedia programmer for Career Education Group. Justin leads a team of Flash programmers and developers to produce synchronous and asynchronous applications that thousands of online students use daily. Justin is one of the lead developers on the open source PHP alternative for Flash Remoting. Justin has contributed articles to devmx (http://www.devmx.com), a community-based Web site for Macromedia developers.
Sommaire:
Chapter 1: Introducing the Flash Communication Server Chapter 2: Communication Components Chapter 3: Managing Connections Chapter 4: Applications, Instances, and Server-Side ActionScript
Part II: Audio, Video, and Data Streams Chapter 5: Managing Streams Chapter 6: Microphone and Camera Chapter 7: Media Preparation and Delivery Part III: Remote Connectivity and Communication Chapter 8: Shared Objects Chapter 9: Remote Methods Chapter 10: Server Management API Chapter 11: Flash Remoting Chapter 12: ColdFusion MX and FlashCom Part IV: Design and Deployment Chapter 13: Building Communication Components Chapter 14: Understanding the Macromedia Component Framework Chapter 15: Application Design Patterns and Best Practices Chapter 16: Building Scalable Applications Chapter 17: Network Performance, Latency,and Concurrency Chapter 18: Securing Applications
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