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Unity Cookbook - Fifth Edition - Smith, Matt

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        Présentation Unity Cookbook - Fifth Edition Format Broché

         - Livre Informatique

        Livre Informatique - Smith, Matt - 01/11/2023 - Broché - Langue : Anglais

        . .

      • Auteur(s) : Smith, Matt - Ferns, Shaun - Murphy, Sinéad
      • Editeur : Packt Publishing
      • Langue : Anglais
      • Parution : 01/11/2023
      • Format : Moyen, de 350g à 1kg
      • Nombre de pages : 780
      • Expédition : 1428
      • Dimensions : 23.5 x 19.1 x 42.0
      • ISBN : 9781805123026



      • Résumé :
        Are you ready to take your Unity game development skills to the next level? Look no further! The Unity Cookbook 2023, 5th Edition is your essential guide to mastering the latest features of Unity 2023, packed with over 140 recipes to empower your game development journey. Purchase of the print or Kindle book includes a free eBook in the PDF format. Key Features:Explore VR and AR development to create immersive experiences that redefine gaming Craft captivating mobile games with optimized performance and user-friendly controls Elevate gameplay with expertly composed music, dynamic sound effects, and seamless audio integration Book Description: Unleash your game development potential with the comprehensive Unity Cookbook 2023, 5th Edition. This invaluable resource is designed to equip you with the skills and knowledge needed to excel in Unity game development. This book offers over 140 expertly crafted recipes that cover a wide spectrum of topics, empowering you to pioneer VR and AR experiences, excel in mobile game development, and become a master of audio techniques. In this latest edition, we've meticulously curated a collection of recipes that reflect the latest advancements in Unity 2023, ensuring you stay at the forefront of game development. You'll discover dedicated recipes for First/Third Person (Core) templates, create engaging mobile games, delve into Virtual and Augmented Reality, and go further with audio by exploring advanced techniques. Additionally, the book has been fully updated to incorporate the new input system and TextMeshPro, essential elements for modern game development. With a hands-on and practical approach each recipe is structured to provide step-by-step instructions, clear explanations, and real-world examples, ensuring you can apply what you learn immediately to your own game projects. From exploring C# scripting to crafting stylish UIs, creating stunning visual effects, and understanding shader development through Shader Graph, every chapter is designed to take you closer to your goal of becoming a proficient Unity developer. With this book you'll gain not only the knowledge but also the confidence to tackle even the most complex game development challenges. So, whether you're aiming to develop the next hit game, enhance your portfolio, or simply have fun building games, this book will be your trusted companion on your journey to Unity proficiency. What You Will Learn:Craft stylish user interfaces, from power bars to radars, and implement button-driven scene changes effortlessly Discover the power of Cinemachine in Unity for intelligent camera movements Elevate your games with immersive audio, including background music and dynamic sound effects Bring your games to life with captivating visual effects, from smoke and explosions to customizable particle systems Build your own shaders using Unity's Shader Graph tool Who this book is for: If you're a Unity developer looking for better ways to resolve common recurring problems, then this book is for you. Programmers dipping their toes into multimedia features for the first time will also find this book useful. Before you get started with this book, you'll need a solid understanding of Unity's functionality and experience with programming in C#.

        Biographie:
        Matt Smith is computing academic at TUDublin (Technological University of Dublin) Ireland, where he leads the DRIVE Research Group (Digital Realities, Interaction, and Virtual Environments). Matt started computer programming on a brand new ZX80 and submitted 2 games for his computing O-level exam. After nearly 10 years as a full-time student on a succession of scholarships, he gained several degrees in computing, including a Ph.D. in computational musicology. In 1985, Matt wrote the lyrics and was in the band whose music appeared on the audio cassette carrying the computer game Confuzion. Matt is a documentation author for the open-source Unity Fungus visual scripting and dialogue system.

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