XR Development with Unity - Braun, Anna
- Format: Broché Voir le descriptif
Vous en avez un à vendre ?
Vendez-le-vôtreExpédition rapide et soignée depuis l`Angleterre - Délai de livraison: entre 10 et 20 jours ouvrés.
Nos autres offres
-
64,49 €
Produit Neuf
Ou 16,12 € /mois
- Livraison à 0,01 €
- Livré entre le 24 juillet et le 5 août
Brand new, In English, Fast shipping from London, UK; Tout neuf, en anglais, expédition rapide depuis Londres, Royaume-Uni;ria9781805128120_dbm
Voir le détail de l'annonce
- Payez directement sur Rakuten (CB, PayPal, 4xCB...)
- Récupérez le produit directement chez le vendeur
- Rakuten vous rembourse en cas de problème
Gratuit et sans engagement
Félicitations !
Nous sommes heureux de vous compter parmi nos membres du Club Rakuten !
TROUVER UN MAGASIN
Retour
Avis sur Xr Development With Unity Format Broché - Livre Encyclopédies, Dictionnaires
0 avis sur Xr Development With Unity Format Broché - Livre Encyclopédies, Dictionnaires
Les avis publiés font l'objet d'un contrôle automatisé de Rakuten.
-
Anders Petersen, Rome
Occasion dès 65,00 €
-
The Eb Real Book, Sixth Edition
1 avis
Neuf dès 48,97 €
-
Final Fantasy X 25th Anniversary Visual Art Book -Eternal Spira-
Neuf dès 41,99 €
-
Miyoko Ihara - Misao The Big Mama And Fukumaru The Cat
Occasion dès 65,00 €
-
Oxford Resources For Ib Dp Chemistry: Study Guide
Neuf dès 54,16 €
-
Cascades Et Fontaines
1 avis
Occasion dès 32,50 €
-
Manuel D'arabe En Ligne Apprentissage En Autonomie
Occasion dès 50,00 €
-
Alice In Wonderland And Through The Looking-Glass (Collector's Edition) (Laminated Hardback With Jacket)
Neuf dès 51,69 €
-
Gender Trouble
1 avis
Neuf dès 51,92 €
-
The Hobbit And The Lord Of The Rings
Occasion dès 41,57 €
-
Philip Glass: The Complete Piano Etudes - Piano Classics Sheet Music - Piano Chord Book - Philip Glass Piano Works
1 avis
Neuf dès 26,99 €
-
Master Incapable
Neuf dès 37,29 €
-
Ephemerides 1950-2050 Ut For 0h International Edition
17 avis
Occasion dès 44,95 €
-
Fool's Quest
1 avis
Neuf dès 27,92 €
-
Spring Boot 3 Und Spring Framework 6
Neuf dès 280,99 €
Occasion dès 39,92 €
-
Initiation Aux Lettres Latines - Livre N° 2 - Classe De Troisième 3e - Programme De 1971
Occasion dès 49,97 €
-
Intellectuals And Society (Revised, Enlarged)
Neuf dès 31,93 €
-
2001 Entre Kubrick Et Clarke: Genèse, Conception Et Paternité Dun Chef Duvre
Neuf dès 38,68 €
-
101 Watercolor Secrets
1 avis
Neuf dès 31,40 €
-
Art And Devotion At A Buddhist Temple In The Indian Himalaya
Neuf dès 72,46 €
Produits similaires
Présentation Xr Development With Unity Format Broché
- Livre Encyclopédies, Dictionnaires
Résumé :
Create VR, AR, and MR experiences with the help of step-by-step tutorials on VR and AR simulators, interactivity, sound and visual effects, along with advanced XR techniques such as multiplayer integrationKey FeaturesCreate impressive XR projects without the need to own expensive VR headsets Explore Unity XR features and techniques such as hand-tracking and plane detection using the XR Interaction Toolkit and AR Foundation Bring your XR projects to life with step-by-step explanations along with practical examples Purchase of the print or Kindle book includes a free PDF eBook Book Description The drastic surge in the demand for XR development has led to an imminent need for comprehensive resources, learning material, and overall know-how in this area. This one-stop resource will ensure that professionals venturing into XR development can access all XR-related techniques to build appealing XR applications, without relying on Google every step of the way. This book is your guide to developing XR applications with Unity 2021.3 or later versions, helping you to create VR, AR, and MR experiences of increasing complexity. The chapters cover the entire XR application development process from setting up an interactive XR scene using the XR Interaction Toolkit or AR Foundation, adding physics, animations, continuous movement, teleportation, sound effects, and visual effects, to testing and deploying to VR headsets, simulators, smartphones, and tablets. Additionally, this XR book takes you on a journey from the basics of Unity and C# to advanced techniques such as building multiplayer applications and incorporating hand- and gaze-tracking capabilities. By the end of this book, you'll be fully equipped to create cutting-edge XR projects for engaging individual, academic, and industrial use cases that captivate your audience.What you will learnGet started with Unity by building your own 3D project Explore the XR Interaction Toolkit and AR Foundation, as well as test XR applications on your PC Find out how to deploy XR projects on different platforms Build interactive XR apps with increasing degrees of complexity by leveraging C# scripting Create a fully immersive VR drum scene by using Unity's audio and particle systems Add advanced XR techniques such as hand-tracking, gaze-tracking, and multiplayer capabilities to your XR apps Who this book is for This book is for students, developers, researchers, and professionals with a background in computer science. Business analysts, PMs, and other management professionals and executives will also benefit from this book. If you have basic knowledge of programming and are looking to gain expertise in creating virtual reality and augmented reality applications in Unity, then this book is for you. While having experience as a VR game player with basic programming knowledge can enhance your understanding of the content, it is not a prerequisite.Table of ContentsIntroduction to XR and Unity The Unity Editor and Scene Creation VR Development in Unity AR Development in Unity Building Interactive VR Experiences Building Interactive AR Experiences Adding Sound and Visual Effects Building Advanced XR Techniques Best Practices and Future Trends in XR Development
Biographie:
Anna Braun is a Unity expert, who is specialized in creating XR applications. At Deutsche Telekom, Anna has developed XR prototypes in Unity. One prototype enabled warehouse workers to find commodities more easily through the use of special location data and Augmented Reality. At Fraunhofer, Anna specialized in Hand-Tracking and worked on a VR education platform. Her master's degree in Extended Reality has a special focus on Eye Tracking, Deep Learning, and Computer Graphics. She is a published author in the tech space and regularly speaks at conferences hosted by academia or non-profits like the Mozilla Foundation. Anna co-founded a company that offers XR consulting and development.
Détails de conformité du produit
Personne responsable dans l'UE