The Power of Play - George Kesselman
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Présentation The Power Of Play de George Kesselman Format Relié
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Résumé :
Re-design employee productivity, creativity, and inspiration at your workplace In The Power of Play: The Game Design Approach to Transforming Employee Engagement, the Chief Commercial Officer for ZhongAn Tech--a global insurance innovation leader--George Kesselman, delivers a one-of-a-kind and exciting take on employee productivity and engagement. He dives deep into the gamification of work, exploring the motivational and behavioural elements behind the fun kind of problem solving we find in games and showing you how to apply them to your workplace. In the book, you'll discover how to apply the principles of game design to the professional environment so you can realize higher levels of motivation, productivity, and creativity from your teams. You'll also find: * Strategies to make your workplace more enjoyable and improve talent recruitment and retention * Practical insights into tapping into your employees' intrinsic motivations to create a more satisfying work experience * Discussions of how to identify core motivations, combine them with clever design, and help your employees achieve flow states of extraordinary productivity Perfect for managers, executives, directors, entrepreneurs, founders, and other business leaders, The Power of Play is also a can't-miss resource for human resources and other people professionals seeking effective strategies to retain, motivate, and inspire their team members.
Biographie: GEORGE KESSELMAN, MBA, is the Managing Director for Willow Ventures, a Singapore-based venture builder and a global insurance innovation leader. He is a recognised thought leader in the areas of futurism, insurtech, innovation, entrepreneurship, and growth. He is a former COO at AIG and his views are regularly featured in well-known, global publications.
Sommaire:
Preface vii Introduction: Let's Press Start ix Part I Work- Off: the Brief History of Work and a Sneak Peek Inside Our Heads 1 1 Trapped in the Cycle: The Woes of Enforced Gamification 3 2 The Journey to Work 1.0 19 3 The Industrial Revolution: Hello, Work 2.0 29 4 Work 2.5 and Getting Stuck 41 5 Work 3.0: The Internet Work Revolution 51 Part II Who Said It Can't Be All Fun and Games? 63 6 Designing Fun: The Magic of Games 65 7 Games Give Us a Ray of Hope 73 8 Game Time, Game Type 87 Part III the Science of Motivation 117 9 Motivations 119 10 Forced Mindfulness: Why It Removes the Power of Freedom and Choice in Enjoyment 141 Part IV the Intersection Between Games And Work 153 11 How We Learn 155 12 Embracing Open Source: Unleashing the Power of Collaboration 169 13 Esports Work: Blurring the Lines between Play and Profession 177 Part V Level- Up Work 185 14 Level 1 Skills: Breaking Free from the Skills Trap 187 15 Level 2 Skills: Testing 201 16 Level 3 Skills: And the Future of Work Is. 213 About the Author 223 About the Book 225 Acknowledgments 227 Index 229
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