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Beginning .Net Game Programming in C - Alexandre Santos Lobao

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        Présentation Beginning .Net Game Programming In C de Alexandre Santos Lobao Format Broché

         - Livre Informatique

        Livre Informatique - Alexandre Santos Lobao - 01/03/2004 - Broché - Langue : Anglais

        . .

      • Auteur(s) : Alexandre Santos Lobao - David Weller - Ellen Hatton
      • Editeur : Apress L.P.
      • Langue : Anglais
      • Parution : 01/03/2004
      • Format : Moyen, de 350g à 1kg
      • Nombre de pages : 440
      • Expédition : 823
      • Dimensions : 23.5 x 19.1 x 2.4
      • ISBN : 9781590593196



      • Résumé :
        * Adapted for C# by key Microsoft Insiders from a previous bestseller--Lead author is the .NET Game evangelist at Microsoft! * An easy-to-read, soup-to-nuts guide that helps you start programming games fast * Packed with code examples that are complete games, Beginning .NET Game Programming in C# includes an introduction to Managed DirectX 9 and is also an introduction to exciting advanced features of .NET, including the Speech API to generate voices, synchronizing mouth animations with generated sounds, the .NET Compact Framework, data access with ADO.NET, collision detection, and artificial intelligence. * Includes complete code listings and applications for all games included in the book: .Nettrix (a Tetris clone), .Netterpillars (a Snakes clone), River Pla.Net (River Raid clone), Magic KindergarteN., D-iNfEcT, and Nettrix II (for the Pocket PC) as well as a version of the classic game Spacewars and a Twisty Cube game that did not appear in the VB .NET version.

        Biographie:
        Sometime around 1974, David Weller discovered a coin-operated Pong game in a pizza parlor in Sacramento, California, and was instantly hooked on computer games. A few years later, he was introduced to the world of programming by his godfather, who let him use his Radio Shack TRS-80 computer to learn about programming in BASIC. David's first program was a simple dice game that graphically displayed the die face (he still has the first version he originally wrote on paper). He quickly outgrew BASIC, though, and soon discovered the amazing speed you could get by writing video games in assembly language. He spent the remainder of his high school years getting bad grades, but writing cool software, none of which made him any money. He spent the next 10 years in the military, learning details about computer systems and software development. Shortly after he left the military, David was offered a job to help build the Space Station Training Facility for the U.S. National Aeronautics and Space Administration (NASA). From that point on, he merrily spent time working on visual simulation and virtual reality applications. He made the odd shift into multitier IT application development during the Internet boom, ultimately landing inside of Microsoft as a technical evangelist, where he spends time playing with all sorts of new technology and merrily saying under his breath, I can't believe people pay me to have this much fun!

        Sommaire:
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