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Codecharts - Amnon H Eden

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        Présentation Codecharts de Amnon H Eden Format Relié

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        Livre - Amnon H Eden - 01/05/2011 - Relié - Langue : Anglais

        . .

      • Auteur(s) : Amnon H Eden
      • Editeur : John Wiley & Sons
      • Langue : Anglais
      • Parution : 01/05/2011
      • Format : Moyen, de 350g à 1kg
      • Nombre de pages : 288.0
      • Expédition : 674
      • Dimensions : 26.1 x 17.9 x 2.2
      • ISBN : 0470626941



      • Résumé :
        NEW LANGUAGE VISUALIZES PROGRAM ABSTRACTIONS CLEARLY AND PRECISELY

        Popular software modelling notations visualize implementation minutiae but fail to scale, to capture design abstractions, and to deliver effective tool support. Tailored to overcome these limitations, Codecharts can elegantly model roadmaps and blueprints for Java, C++, and C# programs of any size clearly, precisely, and at any level of abstraction. More practically, significant productivity gains for programmers using tools supporting Codecharts have been demonstrated in controlled experiments.

        Hundreds of figures and examples in this book illustrate how Codecharts are used to:

        • Visualize the building-blocks of object-oriented design

        • Create bird's-eye roadmaps of large programs with minimal symbols and no clutter

        • Model blueprints of patterns, frameworks, and other design decisions

        • Be exactly sure what diagrams claim about programs and reason rigorously about them

        Tools supporting Codecharts are also shown here to:

        • Recover design from plain Java and visualize the program's roadmap

        • Verify conformance to design decision with a click of a button

        This classroom-tested book includes two main parts:

        Practice (Part I) offers experienced programmers, software designers and software engineering students practical tools for representing and communicating object-oriented design. It demonstrates how to model programs, patterns, libraries, and frameworks using examples from JDK, Java 3D, JUnit, JDOM, Enterprise JavaBeans, and the Composite, Iterator, Factory Method, Abstract Factory, and Proxy design patterns.

        Theory (Part II) offers a mathematical foundation for Codecharts to graduate students and researchers studying software design, modelling, specification, and verification. It defines a formal semantics and a satisfies relation for design verification, and uses them to reason about the relations between patterns and programs (e.g., java.awt implements Composite and Factory Method is an abstraction of Iterator).

        ...

        Biographie:
        AMNON H. EDEN, PhD, is a computer scientist with the School of Computer Science and Electronic Engineering at the University of Essex and a research fellow at the Center for Inquiry. Dr. Eden has worked as a programmer and consultant to leading software companies, chaired the Software Engineering Diploma Programme at the Tel Aviv College of Management, and served as the associate editor of Minds and Machines. His publications include an entry in the Stanford Encyclopedia of Philosophy and articles in leading software engineering journals.

        JONATHAN NICHOLSON, PhD, earned his doctorate from the School of Computer Science and Electronic Engineering at the University of Essex under the co-supervision of Prof. Raymond Turner and Dr. Eden. His research centres on object-oriented design, with a focus on the development and implementation of the logic underlying the language of Codecharts.

        ...

        Sommaire:

        Preface xi

        Acknowledgements xiii

        Guide to the Reader xv

        Codecharts xix

        Propositions xxv

        Prologue 1

        1. Motivation 3

        2. Design Description Languages 7

        2.1 Theory Versus Practice 9

        2.2 Decidability 11

        2.3 Abstraction 12

        2.4 Elegance 16

        3. An Overview of Codecharts 19

        3.1 Object-Orientation 19

        3.2 Visualization 23

        3.3 Rigour 26

        3.4 Automated Verifiability 28

        3.5 Scalability 30

        3.6 Genericity 32

        3.7 Minimality 33

        3.8 Information Neglect 34

        4.UML Versus Codecharts 37

        5.Historical Notes 43

        Part I: Practice 45

        6. Modelling Small Programs 47

        6.1 Modelling Individual Classes 49

        6.2 Modelling Individual Methods 50

        6.3 Modelling Properties 53

        6.4 Modelling Implementation Minutia 55

        6.5 Modelling Simple Relations 56

        6.6 Modelling Indirect Relations 64

        6.7 Subtyping 66

        7. Modelling Large Programs 71

        7.1 Modelling Sets of Classes 75

        7.2 Modelling Total Relations Between Sets 77

        7.3 Modelling Sets of Methods (Clans) 81

        7.4 Modelling Isomorphic Relations 83

        7.5 Modelling Sets of Methods (Tribes) 85

        7.6 Modelling Class Hierarchies 90

        7.7 Modelling Methods in Hierarchies 93

        7.8 Modelling Properties of Sets 97

        7.9 Case Study: Total Versus. Isomorphic 98

        7.10 Case Study: JDOM 101

        7.11 Case Study: Java 3D 103

        8. Modelling Industry-Scale Programs 109

        8.1 Modelling Sets of Hierarchies 111

        8.2 Modelling Sets of Sets of Methods (Clans) 112

        8.3 Modelling Sets of Sets of Methods (Tribes) 115

        8.4 Modelling Total Relations Revisited 118

        8.5 Modelling Isomorphic Relations Revisited 120

        9. Modelling Design Motifs 127

        10. Modelling Application Frameworks 133

        10.1 Case Study: Enterprise JavaBeans 135

        10.2 Case Study: JUnit 136

        11. Modelling Design Patterns 139

        11.1 Case Study: The Composite Pattern 140

        11.2 Case Study: The Iterator Pattern 145

        11.3 Case Study: The Factory Method Pattern 149

        11.4 Case Study: The Abstract Factory Pattern 154

        11.5 Concluding Remarks 157

        12. Modelling Early Design Revisited 159

        13. Advanced Modelling Techniques 161

        13.1 Ad Hoc Symbols 161

        13.2 Modelling Information Hiding 164

        Part II: Theory 167

        14. Abstract Semantics 169

        14.1 Finite Structures 170

        14.2 Abstract Semantics Functions 174

        14.3 Design Models 174

        14.4 Program Modelling Revisited 177

        15. Verification 179

        15.1 Verifying Closed Specifications 180

        15.2 Verifying Open Specifications 183

        15.3 Verifying Pattern Implementations 186

        15.4 Tool Support for Automated Verification 188

        16. Schemas 191

        17. LePUS3 in Classical Logic 195

        17.1 LePUS3 and Class-Z as First-Order Languages 195

        17.2 Specifications in the Predicate Logic 196

        17.3 The Axioms of Class-Based Programs 198

        18. Reasoning about Charts 201

        Appendix I: The Gang of Four Companion 213

        Appendix II: Formal Definitions 229

        Appendix III: UML Quick Reference 233

        References 235

        Index 239

        ...

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